Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ancient Tower Defence

by Mikhail - Jam Entry

Basic Tower Defence game. Build cannons to defeat the never ending spew of goblins. Don't let them attack your tower. Only take 4 goblins to take down your tower.

Being completely honest, I forgot about ludum dare 36 but found out less than 24 hours from the deadline. THIS GAME WAS MADE IN LESS THAN 12 HOURS! I know it doesn't have much to it but it was a challenge for about 8 hours.

Please leave helpful feedback so that I can make the game better.


I'll put up a modded version later when I get some time to add more things to the game!

Make sure that you have the latest version of Java installed!!!

Downloads and Links


svyatozar says ...
Aug 29, 2016 @ 9:03pm

How do I run it? I get that LD36.jar, so what do i do with it?

Mikhail says ...
Aug 30, 2016 @ 2:32am

You should be able to run the LD36.jar

Mikhail says ...
Aug 30, 2016 @ 4:17am

Make sure you're running the latest build of java too!

Sep 11, 2016 @ 6:22am

This game isn't particularly interesting - but I'm not sure if that is a judgement on the game or not.

Sadly I just don't think there's enough there to properly give it real feedback.

It certainly is a tower defense game, so there is a strong base to build off of, and there are a lot of places you can go with it.

I'll just list things that definitely need to happen to make it a more complete game:
- There needs to be more than one tower
- There needs to be more than one kind of enemy
- There needs to be variation in the waves
- Tower upgrades (or similar game mechanic)
Of course, all of these things are obvious, as they are central mechanics to a tower defense game - so I guess I'm not really helping you. Sorry. :(

Other feedback I have:
- The cannons do not always render correctly when they rotate - I would suggest looking into making sure your image libraries work correctly. ;)
- I don't think you are allowed to use the textures from Minecraft - I guess there's no explicit rule against it, but the rules do suggest to only use assets that you have the legal right to use, and I'm not sure if you do... (I, of course, wouldn't really worry about it too much, but if you want to work on this game in the future, be sure to create new images)

Finally, please do not load images from the external Rsc folder - if I cd out one directory higher, and run the program from there, the files will not be found. Some Linux systems run Java programs like this by default (that is, the working directory is not the location of the jarfile) so your program is not cross-platform.

What you should do is package the resources into the jarfile - this is pretty simple to do, simply change out your image loading to use [Main class].class.getResource() in the ImageIO.load() statement.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]