Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries


by ocarson - Jam Entry

Disgolem was made for LD36 by @OhCarson, @ghoulkiss and @Jack_Gill_SGS over 3 days.

Click dancing golems and use the arrrow keys, or W,A,S and D keys to the different beats to control them on the dance floor.

Match the same colored golems to get points and clear up some room for more!

'A golem is an animated anthropomorphic being, magically created entirely from funky ingredients, such as platform shoes, sequins, and four-to-the-floor drum patterns' [citation needed] Once every ten thousand years, deep below the surface of the earth, the ancient and forgotten catacombs of Disconia are woken by the power of ancient funky Disco beats, and the silent denizens of that once proud civilisation take to their feet, with one resolute aim; Getting' down. As a conductor of funk, take control of the Golems of Disconia and guide them to their dance floor partners, to transcend this world in a flash of flares and disco fever. Connect bigger Golem groups for more points, and become the stuff of ancient Disco legend.‚Äč

Downloads and Links


Neonable says ...
Aug 30, 2016 @ 7:50am

Rad game! Loving the vibe!
When I saw the thumbnail I knew right away that I was in for some robotic goodness. I was not disappointed :)
The game looks and feels really good. Because of the format, it looks like it was originally designed for mobile, but the experience is good in the web browser nonetheless. Once again, fantastic aesthetics, and a totally unique gameplay!

brainybeard says ...
Aug 30, 2016 @ 10:54am

Nice game. Love the art style.

publicidadeba says ...
Aug 31, 2016 @ 1:07pm

That are devs who decide to copy stuff and other devs that have their own light. You have your own light, don't let it vanish. <3

ocarson says ...
Aug 31, 2016 @ 1:11pm

Thank you publicidadeba, Thats very kind of you, I try my best!

g12345 says ...
Aug 31, 2016 @ 1:16pm

That was a fun game, and I haven't played rhythm games in a while now. I did find myself constantly selecting on the wrong robot, so for a postjam version you could improve on that, as well as some additional sounds for the last 10 seconds of the timer.

Beautiful looking game!

justinooncx says ...
Aug 31, 2016 @ 1:31pm

This was a lot harder than I thought it would be! For one, the notes were usually off-beat from the main music, so it was really hard to get the right rhythm down. And at times, when I press it on what SEEMS to be on beat, it doesn't work.

Still, I love the mechanic of actually CONTROLLING where the golems move using the beat. That's pretty novel.

Good job, guys!

ciaodavinci says ...
Aug 31, 2016 @ 4:51pm

cool little game. I like bouncy characters and background! I did feel like I was pressing the key on beat but not getting it sometimes - maybe the window for a successful press needs to be a bit wider.

Lonely Vertex says ...
Aug 31, 2016 @ 4:54pm

I needed to watch the youtube video before I fully understand how to play, however once I know what to do, it was really fun.

You have beautiful art style and awesome music. Very nice game.

Xakkar says ...
Aug 31, 2016 @ 5:01pm

Cool game)

urielgamedev says ...
Aug 31, 2016 @ 5:11pm

It was quite hard, I think the controls needs a little polish, but it can be very fun and very addictive !
Nice job :)

Hackingroelz says ...
Aug 31, 2016 @ 5:31pm

Cool game! Love the overall vibe of it, though the controls are kinda hard. Good work!

Aug 31, 2016 @ 5:40pm

Brilliant style!

ocarson says ...
Aug 31, 2016 @ 5:45pm

Thanks for all the feedback @g12345@justinooncx @ciaodavinci @Hackingroelz just about to do a quick change to make the input more lenient and maybe up the performance a little. Thanks again!

Leroyii says ...
Aug 31, 2016 @ 5:47pm

That was a really cool use of rhythm mechanics. I loved the use of different types of rhythm (off-beats), and how, unlike other rhythm games, you don't have to hit every beat, although the hits could be more forgiving.

Insality says ...
Aug 31, 2016 @ 5:48pm

Love the game feels and rythm! (I everywhere love rythm games!)
So what we have: Hard game to understart how correctly play, the colors is awful (sorry, but hard to read the screen, you need work on that)
and we have a very very nice concept and game with feels !(what is rare on LD)

Good luck with you project and awesome job!

Wicked7000 says ...
Aug 31, 2016 @ 5:50pm

The game has a really clever mechanic so good job on that and the art and style wasn't too bad either I wasn't a massive fan of the music but it wasn't too bad. Overall it was a very good entry so well done keep it up!

Alphish says ...
Aug 31, 2016 @ 5:55pm

The aesthetics are strong in this game, though the controls are pretty confusing. Still can't figure out why some gems go out when I try to press the key, as if I did something wrong, and so can't really rack up much score...

Also, games like these could use some online leaderboards (at first I somehow thought that the three pictures on the main screen are the top 3 players, actually XD).

adsilcott says ...
Aug 31, 2016 @ 6:09pm

Wow, what a great game! Very creative, great artwork and music, lot of fun!

Aug 31, 2016 @ 6:17pm

Hey! Really love the bold, colourful art style and I've always thought making a music rhythm game is quite difficult, so props for making one!

I found the controls very hard to get a hold of - mostly it was not understanding that the circle was triggered on the beat, so you could wait till bar 3/4 and have longer to get ready on the controls.

Also, making the robots have different time patterns is good, but when you first play the game you have a three second window to click, absorb everything, then make a decision - it's quite overwhelming as a player to be thrown into the deep end so quickly.

Fun game and love the music. Keep it up!

ocarson says ...
Aug 31, 2016 @ 6:28pm

Thanks for the feedback all! i've just uploaded a build with more lenient inputs, better performance, and the Arrows are labeled W,A,S & D to make things a bit more understandable. Thanks for playing! Hope these address your issues @Alphish and @Culturebosh_games

Alphish says ...
Aug 31, 2016 @ 7:17pm

Oooooh yes, that's more like it. Got the score of 327k with 5 disco-balls. Dunno exactly where they come from (do you get one disco-ball per 5 robots of each kind, or what?), but they're neat.

ocarson says ...
Aug 31, 2016 @ 8:23pm

200k is the 5 out of 5 discoballs score, so turns out you're a pro @Alphish :3

Aug 31, 2016 @ 10:44pm

Awesome game guys! I took a little while to get the hang of what I was doing, but it great once I got going!

Aug 31, 2016 @ 11:49pm

It took me a while to figure out how it worked, but it's a neat rhythm game! I'd have liked to see a sequence of levels that ramped up the difficulty instead of being dumped into the main game.

LoneSpelunker says ...
Sep 1, 2016 @ 6:07am

Fun game. The rhythm elements were well-represented, and the on-the-fly logic made for a fun twist to the standard rhythm formula. Enjoyed my time with the game.

Strike says ...
Sep 1, 2016 @ 11:28am

I was a bit slow to understand that I could actually press any direction as long as it was on the time marker to decide exactly where to move the robot. After this full retard phase passed, I really enjoyed the game. What a great mix of puzzle and rhythm. Really awesome. The whole game looks and sounds wonderful. That's a really good job done here.

local minimum says ...
Sep 1, 2016 @ 3:37pm

really disco! cool game. Basic interaction on how to move them around is really great and after a while I realized one could optimize for poly-relationships to get the best score. The corner dancers never get to move though, and that's a little bit sad. So it would be an interesting next step to the game if the disco floor kept evolving over the course of the game too... just a thought. Great music, great interaction with the music and very cute game.

sftrabbit says ...
Sep 1, 2016 @ 8:45pm

Crazy game! I'm not sure I quite understood the mechanics (how would it know when to stop taking my inputs and why were the inputs sometimes disabled?) but it was definitely interesting and afaik original.

Diptoman says ...
Sep 2, 2016 @ 10:17am

This is the craziest variation of match 3 (err... match 2) I have seen. Funny, unique, great mood/vibe. You could try to flesh this out into a mobile game. Overall, very cool.

Sep 2, 2016 @ 1:09pm

Artistically fabulous (shoutout to emmy) and very interesting take on Match 2+. I think it would be nice if you could cancel out of the moves though, to save time.

We played your game on stream too, which you can view in here:

Sep 2, 2016 @ 2:28pm

Lovely graphics, super fun game! I included it in my compilation video series of Ludum Dare 36 games specifically highlighting the Plymouth Game Dev community, if you’d like to take a look :)

Sep 2, 2016 @ 8:50pm

Cool! Though It took me a while to figure out the mechanics. I thought that I should press the keys corresponding to the arrows, and then I found out that it is actually I who sets the direction .

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]