Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The Last Blacksmith

by Cliff Lee CL - Jam Entry

This is my seventh time to attend Ludum Dare.
I planned to produce 2D art by myself, but the game logic is too many to handle.
I was behind schedule because of the graduate school's stuffs.

Finally, I still catch up with the deadline by staying up late.

Like always, Hope that everyone will enjoy my game :)

------Game list----

LD30: Parallel Worlds

LD31: Screen Pong

LD32: Coder VS Bugs

LD33: Ninja Cockroach

LD34: You can't see but you can feel

LD35: Medusa Massacre

LD36: The Last Blacksmith

This is an action game.
You play as the last blacksmith that can crafting equipment.
Your country is in the war, but soldiers don't have equipment to fight back intruders.
You have to produce equipments for your allies before they are defeated.

Game Goal:
Help your ally to defeat enemies with your crafting skills.

Tutorial:
1.In the game, you need to produce equipments to help your allies.
So, you need some basic materials like ores and metal bars.

2.The ore will generate in the bottom right corner, and you can use the "Z or left mouse button" to mine it.

3.You can use the "X or right mouse button" to pick up or drop ores, metal bars and equipment.

4.Drop three ores in the smelter (button right metal box) to produce a metal bar.

5.Producing an equipment requires a metal bar and the anvil (next to the smelter).

6.When you bring a metal bar to the anvil, a counter number will show up.
You can use "Z or left mouse button" to add the counter number.
When the counter number is right, which is hinted in the game, you can use the "space" key to produce the correspondent equipment.

7.Drop the equipment to allies to enhance them, and help them win the battle!

Game over conditions:
If the allies reach the right side of the screen, player wins.
If the enemies reach the left side of the screen, enemies win.
If the player is attacked by enemies, enemies win.

Control:

1.WASD type

Use "A", "D" to move left and right.
Use "W", "S" to climb up and down the ladders.
Use "Left mouse button" to perform actions. (mining the ore or crafting
equipment with the anvil)
Use "Right mouse button" to pick up / drop an item.
Use "Space" to produce an equipment with the anvil.

2.arrow type

Use "Left arrow", "Right arrow" to move left and right.
Use "Up arrow", "Down arrow" to climb up and down the ladders.
Use "Z" to perform actions. (mining the ore or crafting equipment with the anvil)
Use "X" to pick up / drop an item.
Use "Space" to produce an equipment with the anvil.

Used tools:

----Game Engine----
Unity

----Version Control----
SourceTree

----2D Art----
Krita

----Chart----
Coggle
Draw.io

Most of art and audio resources come from online resources.
Designed and made by Cliff Lee CL.

Downloads and Links


Comments

josehzz says ...
Aug 30, 2016 @ 5:09am

Had to do 3 tries before getting the hang of it. Very nice idea. I found that level to be really hard, maybe I need more practice XD. Overall nice game, hope you implement more levels into it.

BMacIntosh says ...
Aug 30, 2016 @ 5:27am

Great game, lots of fun! The game was extremely hard until I figured out that (a) I could throw items from a distance (b) I didn't need 4 ingots to make a sword, I just had to hit the one ingot 4 times.

steph88 says ...
Aug 30, 2016 @ 7:09am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Sean says ...
Aug 31, 2016 @ 4:53pm

The art is nice and it's an interesting concept, but I found the controls to be kind of bloated. I feel like you could probably have dropped the throwing mechanic and just had the player auto-pickup and auto-drop ore/bars when you walk over them. It seems like this game has a lot of potential though!

btw, there are 2 different fullscreen buttons (one on the itch.io page, and one in the Unity webgl export). You should probably try to set it up so that you only need one.

justinooncx says ...
Aug 31, 2016 @ 8:29pm

This was actually a pretty interesting one! It took a while to get the hang of crafting stuff, but it was quite fun once I got the gist of it. Pretty damn hard, though. Good job.

Sep 1, 2016 @ 1:14am

The controls were a little awkward. The first time I played I couldn't get anything to work. The second time I played, I played more slowly and go the hang of it. I like how the player has to balance doing different tasks. You don't get to focus as much on how the cool things you're making are affecting the "battle" up top though. Great job overall!

bentglasstube says ...
Sep 1, 2016 @ 9:01am

The controls are pretty difficult to understand, but the game is fun once you get the hang of it. Really enjoyed the music.

wilsk says ...
Sep 1, 2016 @ 9:11am

Hmmm... looked interesting but I couldn't really understand the controls. There didn't seem to be any relationship between what I was pressing and what happened on the screen!?

SkullPixel says ...
Sep 1, 2016 @ 9:43pm

I enjoyed this game. It's a really cool concept once you figure it out. It'd be kinda fun to see a further-expanded version. :D

Roland M says ...
Sep 2, 2016 @ 8:58pm

Great game and concept! The only flaw the difficulty was to high (For me), anyways well done!

euske says ...
Sep 2, 2016 @ 11:50pm

It seems the only challenge in the game is how quickly you can repeat the mine-smelt-craft cycle, but it was painful to play because of the confusing controls.

Sep 3, 2016 @ 7:25pm

Really neat game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/rUX8vUSl-y0

Sep 10, 2016 @ 3:10am

This was an okay game, but it was so close to being an awesome game. The graphics were fun and well used. The sounds were also fun as was the music. The basic game mechanics were well executed.

The problem was the awkward and confusing controls. To get a weapon to an ally you have to 1) mine with left mouse, 2) pick up ore with right mouse, 3) walk ore to the smelter or throw ore with right mouse, 4)pick up metal with right mouse, 5) set the correct number with left mouse, 6) forge with space, 7) pick up the item with right mouse, and 8) bring the item to an ally.

The number of steps is fine! The problem is having to switch back and forth between the mouse buttons. I don't think it added anything and really only got in the way. Making everything use the same mouse button, or make certain actions happen automatically would have gone a long way to making the game a ton of fun.

GFM says ...
Sep 11, 2016 @ 9:13pm

Cute graphics and interesting mechanic.

However, the game is too easy, right now. I only crafted swords, but that was enough to hold the enemies back.

Also, I got quite confused with the controls. Sometimes, I would mistakenly press spacebar instead of Z (to increase the number on the anvil).

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