Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Stonehenge unleashed

by hunttis - Competition Entry

Did you think stonehenge was just a stone calendar? Think again! It is a crash site! Pyramid ships are attacking, destroy them with your mighty stonehenge ship!

So yeah.. the story didn't really make it into the game. I didn't get even nearly into as good a flow as I did the last time, but I wanted to make something, so here: a shoot-em-up for hi-scores!

See how you do!

Arrow keys to control, space to fire.

Collect green blobs to power up.

Press 'S' to toggle sound.

Web embed doesn't seem to like my portrait mode, so click the link for web game, rather :)

Downloads and Links


qookiezzz says ...
Aug 28, 2016 @ 4:21pm

Cool game! Even if a bit weird.

Aug 28, 2016 @ 6:32pm

Reminds me of space invaders :D

Danae123 says ...
Sep 1, 2016 @ 9:14pm

Fun little game. More detailed graphics would go a long way :)

Aurel Bílý says ...
Sep 2, 2016 @ 3:38pm

Got some 18000, was fun enough. I don't think you need me to tell you that you could have added lots more content, music, etc, so I'll focus on more specific bits.

The upgrade progression felt nice enough, I was a compelled to pick up as many orbs as possible, just to see what the next weapon is. I think the triple spread is all there is, though. The enemy progression was nice at the beginning, too, but then I quickly realised the patterns are gonna be the same just X times as many enemies in them.

Unfortunately the latter introduced some serious performance issues. (The game tried to spawn a giant block of purple pyramids, was extremely choppy and I crashed into them :( )

The sound effects, while functional, are a bit too loud / strong, maybe more variance / subtler sounds?

Anyway, it is a nice score attack shmup! :)

JonathanG says ...
Sep 19, 2016 @ 4:56pm

This is fun, I like the upgrades as the score progresses. One complaint though is that the scenery which scrolls down in the background can get a bit confusing, it looks like something I should be trying to avoid. That might just be because it is sparse, so it looks like bullets.

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