Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Hypozomata

by uvwar - Competition Entry

The Trireme

One of the greatest weapons of the Athenians

A ship so large it risked bending and breaking in the oceans waves

To prevent this, a large rope called a HYPOZOMATA was tied end to end to stop the
ship from tearing itself apart

The HYPOZOMATA was considered a vital secret: the removal of one from the city was
punishable by death.

You and your men have infiltrated Athens in the dead of night and have found a
HYPOZOMATA.

Return to your ships by Dawn!


W,A,S,D or Arrow Keys to control
There's no 'win' or 'fail' state, so if try to get to your ship to 'win'. If you lose, press ESC to exit.

Press SPACEBAR to skip the intro.

Downloads and Links


Comments

Aug 29, 2016 @ 7:21pm

Nice graphics, you should add some music and sound to get a better atmosphere

Aug 29, 2016 @ 8:22pm

This is such a great concept, its such a shame that it feels so unfinished (I guess too large a scope / not enough time?)
I would really love to play a version of this game that had a couple more days of development. The soldiers filing out after you as the sun rises is done perfectly

MarekkPie says ...
Aug 30, 2016 @ 12:45am

Hey fellow Trireme gamedev! Felt really directionless; didn't really know where the ship was. I would imagine that these thieves would remember where they parked last :)

Agree with the others about a lack of sound/music being unfortunate. Also, I'm playing on a rather bare bones notebook, so the game REALLY chugged when the hundreds of soldiers (hoplites? :)) spawned.

irwatts says ...
Aug 30, 2016 @ 1:51am

The art and concept are really cool. I liked the hoard of soldiers chasing me down, but I definitely got lost multiple times, and there was no easy way to restart. The low resolution of the opening movie also dampened an otherwise awesome intro.

monkeybit29 says ...
Aug 31, 2016 @ 10:19pm

I really wish it was fleshed out more, felt like it had a lot of potential. And def. add some music next time :^)

HellBlazer says ...
Aug 31, 2016 @ 11:26pm

Very cool and original idea, and nice graphics. The gameplay could certainly use more depth but... yeah, I understand game jam limitations, of course.

I must be an ace hypozomata thief because I succeeded on my first try without even seeing an enemy soldier until I had reached my ship. I did try a second time with a different route and got caught right next to the dock though.

Good work.

Sep 1, 2016 @ 5:36pm

Neat looking game! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/PNJkv1swd3I

Supr says ...
Sep 2, 2016 @ 9:30am

The idea is nice, but the game isn't finished. Maybe it was too complex for Compo. I like how the level looks and the graphics is pretty good.

WERT Studio says ...
Sep 13, 2016 @ 1:03pm

Neat twist on the snake theme also i looks really good. I hate soldier

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]