Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Buried Maze

by Thirzen - Jam Entry

This game is first person dungeon crawler in which you play a mage who has to explore ancient temple in order to find forgotten knowledge and power.I made this game with free assets on asset store like music or graphic, but scripting and level design are purely mine.I hope you have fun playing :)

Downloads and Links


Comments

omid says ...
Aug 30, 2016 @ 2:29am

Wow this game is really cool. I enjoyed the experience in this immersive game. I liked the graphics and the difficulty of the game. It all worked. 10/10 would play again.

jayemjee says ...
Aug 30, 2016 @ 2:43am

That was fun! Great atmosphere, and excellent use of assets (everything you used came together very well.) It could have used a little feedback when attacking the enemies; there was no obvious sign that I was actually hurting them.

Elit3dGaming says ...
Aug 30, 2016 @ 3:14am

Jumped slightly when I saw the first enemy. Love the physics and atmosphere of the game.

Iseeicy says ...
Aug 30, 2016 @ 3:21am

Very enjoyable game! One thing that I would change is the sound effect that plays when you pick up gems, and the loudness of the pot impacts. Otherwise, it was actually very satisfying to play. Blowing apart pots is surprisingly fun, and the lighting from the shadow dudes and torches adds a lot to the atmosphere.

HawkSandwich says ...
Aug 30, 2016 @ 3:49am

I've spent more time on this than and LD36 game so far. It's simple and it works.

Yngvarr says ...
Aug 30, 2016 @ 3:53am

Hmm... 'Linux' link contains version for Windows.

Senor Salty says ...
Aug 30, 2016 @ 4:02am

A very good game,but with a few big issues.
1.The gem pickups seemed to be incredibly inconsistent with when I walked over them,when my actual gem count went up,and when the gems dissapeared.
2. The dungeon felt a little too easy. A higher enemy density would be appreciated.
Other than that,great game!

Aug 30, 2016 @ 4:04am

Collecting the gems would feel smoother if the player didn't collide with the broken pots.

Guennor says ...
Aug 30, 2016 @ 4:08am

134 MB is a little too much, specially for such a short game. Try finding a way to compress your assets.

Stamina drains too quickly and replenishes too slowly. Same for mana.

Hard to know if you hit the... fire things because there is no feedback when you hit them.

Can't say anything for the 3d assets but good job with the level design.

Nichii says ...
Aug 30, 2016 @ 4:13am

Interesting world, the maze was nice, the movement was janky, the walking that is, it is hard to tell if you've hit an enemy, it is hard to pickup some of the gems. Some of the gems actually clip off and fall off the world (Add drag to the gem, maybe make them bigger cus they can be hard to spot in the pile of pot rubble). The broken pots' obstructs you once in a while (try increasing the mass of the player's rigidbody) and sometimes I die randomly because an enemy is closeby( I recommend making the death gradual or something to give off warnings?)

steph88 says ...
Aug 30, 2016 @ 6:21am

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Aug 31, 2016 @ 5:50am

the sound made by vases was hard on the ears. neat game though

Ryusui says ...
Sep 1, 2016 @ 10:03pm

The enemies are nicely unsettling. I wish there was more feedback regarding what I was doing, though - I explored the whole thing and found the "exit," but I couldn't figure out what the blue and green eye switches(?) were supposed to be about.

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