Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Any Person's Planet

by comatomatoes - Jam Entry

You've crashed landed on a strange planet. Trade with the natives to get the ancient technology you need to get home! =D Best played in an updated version of Firefox or Chrome.

Downloads and Links


Comments

jakatpemadi says ...
Aug 29, 2016 @ 5:30pm

It was a great game. The art is nice, the sound effect is funny. I like it. I have spent almost 2 hours playing this game.

Spoiler alert!!!
You will need pillow, hammer, and pot.

Thank you. :)

comatomatoes says ...
Aug 29, 2016 @ 11:06pm

Hi Jakatpemadi, Thanks for playing! =) We'll give the anti-spoiler that the items you need to win is randomly generated! =D

steph88 says ...
Aug 30, 2016 @ 6:56am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Aug 31, 2016 @ 10:17am

Wow this is really cool. At first I picked up pen and paper to jot down the translations before I realized the game did it for me. Didn't finish but spent quite a lot of time playing(or probing).

Frump says ...
Sep 3, 2016 @ 5:51am

No one wanted my wood. What's wrong with my wood? :(

Was cool, but I played for a while and didnt get a sense of what the purpose was. There didn't seem to be a way to use any of the items, so why did I need them or to understand the people?

Frump says ...
Sep 3, 2016 @ 5:55am

Oh I see based on the intro and the text description that the point was to get away since you crash landed. I had forgotten. My bad.

saucygames says ...
Sep 4, 2016 @ 8:35am

I played for about 10-15 minutes, I enjoyed, was really curious about the end game but eventually grew tired of trading and probing wasn't doing anything so abandoned. gg though. Wish inventory slots was a little more visible.

Sep 5, 2016 @ 10:01pm

This game seems really well made for 3 days, I believe you wan t an interesting story to be told, the trading mechanic was interesting reminiscent of Catan board game , really enjoyed it.

Plug Plug: Check our game Dig Dig Revolution we want to hear your opinion too.

Sep 10, 2016 @ 7:34am

Liked the trading mechanic and how you could learn words, reminded me of No Man's Sky and how you have to learn words as you play to understand how to communicate and progress. Art also was nicely done, and liked the location images and different characters.

Ping78 says ...
Sep 11, 2016 @ 1:36am

Graphics, art and animations are amazing. Liked the idea of learning words but learning the same ones (which you already knew) wasn't fun. Would like to see it on mobile and/or steam.

ZYXer says ...
Sep 11, 2016 @ 12:05pm

Wow, awesome game, played it for nearly a hour.

I really love the graphics, the "creatures" are awesomely drawn. The whole trading game idea is very well implemented, you get to learn the worth of the different resources.

The language system is also great. I love that the symbols actually look like what they represent (at least most of the time).

However, I wished there would be different ways to learn new words, I basically just probed everybody for half an hour, which was a bit boring. Perhaps you could introduce different ways to learn words that would be differently effective depending on the type of person (e.g. you can only probe warriors, but friendly natives would allows you to share a meal with them during which you can learn more but perhaps simpler words.)

I love the way you formulated the sentences, it's really difficult to determine if a sentence is positive or negative until the end.

Quicklyer says ...
Sep 12, 2016 @ 6:29am

"stranger, could __ __ a pickle." Hey no need to be rude, natives.

I'm really impressed by this. Easy to understand, and I appreciated having the keyboard shortcuts to speed things along a little. I played a ton of it having fun learning the language and trying to work my way up to owning a goat. No dice, didn't manage to repair my ship at all, but had fun doing it.

Looks like you wrote this in plain JS too, which impresses me even more.

HuvaaKoodia says ...
Sep 15, 2016 @ 7:42pm

Interactive fiction! Glad to see more of that.

I like the idea and the world. The randomly generated natives are neat and the language system deserves special commendations, although it would be nice to learn a new word with every probe.

Unfortunately the interaction design is a bit simple and devolves into rote repetition quite soon. Likewise the prose is limited and even buggy in places ("You find nothing and nothing!"). The ending is also a letdown.

The only fix I can think of is churning out loads of content, which, of course, is an impossible task in the limited time-frame.

Any plans for a post-jam version? There's potential here.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]