Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Fallen

by Maxi and The Gang - Jam Entry

A tale through the years of those who are fallen behind.

Controls:
- Mouse left click.
- Drag files and eject to continue the day.

Downloads and Links


Comments

sorceress says ...
Aug 30, 2016 @ 12:24am

beautiful story :~)

thatsBamboo says ...
Aug 30, 2016 @ 1:15am

Amazing graphics! The little doge and dancing floppy were way too cute. The story had power too and did a good job with "show don't tell". The mechanics of the game could definitely use some changes though. It didn't feel like I was making a difference at all, and after a new medium popped up I sat back and had no interaction. Beautiful as art though!

steph88 says ...
Aug 30, 2016 @ 8:03am

Hi, nice game and congratulations ! old memories :D Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Mettra says ...
Aug 30, 2016 @ 8:04am

Whoa... That is definitely the first game I've ever played that made me sympathize with a floppy disk. Wow... Amazing work.

Pierrec says ...
Aug 30, 2016 @ 12:51pm

So cute and so moving!

Ghen says ...
Aug 30, 2016 @ 6:34pm

very sentimental and saddening story telling game

indeed picture the modernization of portable storage

the graphics very nice pixelated style, the mellow chip tune music also complement it very well

control very basic drag and drop

the problem i have is somehow when CD and else appear, it seems the data cut/copy is auto, i've done almost nothign really since the CD appear

Aug 31, 2016 @ 3:38am

@sorceress @Pierrect @Mettra

thanks! late into the dev we tried to make it more story based than "gamey", glad to see the feelings reached you guys <3

@thatsBamboo @ghen

did you know that you can "interrupt" the new medium?

i do think we need some feedback mechanism to make it appear what's your impact that day, are you being overtaken thoroughly, something like that, and it tells you more about the feelings and the story. we don't have enough time for this on the compo but it's something we like to work on.

@steph88

nice, we will look out for it and add when we have the time!

SbstnC says ...
Sep 1, 2016 @ 5:43pm

Very nice story and very nice way to tell it.

Like some people above, I don't really like the automatic copy of the data. Having the possibility to interrupt the copy, never felt as relevant as the implication of dragging the files myself.

The floppy is soooooo cute ^^

local minimum says ...
Sep 2, 2016 @ 8:10pm

It's poetic somehow that you choose to only build it for Windows even if it should be a piece of cake getting it to run on all platforms since it was made with Unity. It was a unique game, and interesting way of progressing a story. Sometimes it got a bit stressful getting to read the file names when the copy dialogue came on top of everything. The animations were really nice and the nostalgia very real. Great work.

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