Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Warmth

by catchthefloaty - Jam Entry

Online Multiplayer Game using Steamworks

[ [ [ MUST BE LOGGED INTO STEAM ACCOUNT TO PLAY ONLINE. ] ] ]
If you're not connected to steam then you can click Host Game to play by yourself or over LAN.

Fires keep you safe at night, green orbs heal you. Some campfires go out in the morning.

WASD to move
space to jump
mouse to look
scroll to zoom
escape for menu

Nathan had some experience with ue4 so he did all the heavy lifting, setting up the Steamworks API for online multiplayer. I mostly fiddled around with controls while I got used to the editor, and then we worked on the rest of the game together.

Downloads and Links


Comments

Aug 30, 2016 @ 12:04am

having issues? Steam must be running to access the matchmaking.

CliffracerX says ...
Aug 30, 2016 @ 4:38am

Seems an interesting idea, but definitely in need of some more gameplay and features.

Shockingly pretty, as is the norm with UE4!

Aug 30, 2016 @ 10:30pm

Looks and plays amazingly, didn't get a chance to test multiplayer but let me know if you decide to greenlight it!

conradte3 says ...
Aug 31, 2016 @ 6:57am

Only played solo but it's a neat concept and the platforming felt nice. With a few more mechanics I could see myself really enjoying it.

Dietrich Epp says ...
Aug 31, 2016 @ 7:29am

Pretty characters. Didn't really figure out what I'm supposed to do.

mvasko2 says ...
Aug 31, 2016 @ 10:54am

The game looks quite nice.

It's a pretty neat concept, though I'm not sure how it would work with more players - maybe it's just a race for resources (I only played alone)?

I guess it was done like that on purpose, but I think the game area is too huge and too boring. There's nothing to see except for flat futuristic platformy-thingies.

It might be a good start to a nice fun game, but at the moment, it's too boring for me. It needs more features, better levels, and probably more thought out mechanics.

Props for going multiplayer in three days though, you've put yourself up to a huge task, so big congratulations for bringing it to this state!

Hackingroelz says ...
Aug 31, 2016 @ 10:59am

Nice graphics, but the game felt a bit confusing at the beginning. Could definitely need some more gameplay features.

qikcik says ...
Aug 31, 2016 @ 11:50am

Very good 3D platform game: D, but when I wanted to play with a friend, something went wrong :(

Geruhn says ...
Aug 31, 2016 @ 12:24pm

Tried the multiplayer, sadly though there was only one other player. Also I was wondering what the purpose of implementing multiplayer was, because you don't really interact with people.
But Kudos for implementing multiplayer even if it was just for implementing it. I made my first experience with multiplayer this jam, too :)

Aun says ...
Aug 31, 2016 @ 12:37pm

Hi. Here are some comments to improve your game:
The transitions between day and night are too fast too fast and there is no sign. Not even from the sun. You could add a moving sun or a kind of clock
Not much to do or not explained : I went at the top of the map but except going from one fire to the other, I did know what to do
nice graphismes and character design
physic is good
It looks a lot like survivals but most of the time you have other things than just fires
No map limits : I think if you go out of the map, you arrive at the top of the map (it took me a lot of time to arrive at the top by foot)
you can do skydiving from the top :D

For a jam, it is already a good job ;) I think you wanted to try multiplayer games in your game during the jam.

Aug 31, 2016 @ 2:29pm

Ok so i love the quality actually, i love how the player looks, yet there are some weird things... when jsut doing nothing i managed to notice that i just fall thrue the floor and suddently i'm flying for a min or 2, i like it that it get's really dark and that the player has "THE LIGHT OF LIFE'' XD Really awsome design, i know it's short time 72 hours :) Great job!!

With some more time and work and some props maybe and a small like task to do it will be awsomeeeeee :)

havaker says ...
Aug 31, 2016 @ 7:58pm

Nice graphics, but i didn't really know what should I do :/

MrErdalUral says ...
Sep 1, 2016 @ 12:26am

Same thoughts with @havaker

Daniel says ...
Sep 1, 2016 @ 4:05pm

It looks like a cool concept, sadly I couldn't play as it couldn't find a game, but looks cool well done.

Kramchay Dig says ...
Sep 3, 2016 @ 9:30am

I like the graphics though but I'm confused after my lives run out

tmpxyz says ...
Sep 4, 2016 @ 3:09am

Wow, this is new!

A game could use Steam's matching services? I thought it was only accessible to published games.
I need to check how this works.

Sep 4, 2016 @ 8:01pm

@tmpxyz games can use steamworks using app id 480. though that can complicate things a bit when everybody uses that untill greenlit. for instance we have an issue where some other random games appear in the server list even though they arent supposed too. if people try to join it just hangs there. ue4 makes steam integration easy though.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]