Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Golems!

by maffydub - Competition Entry

In Golems, you control a team of 3 good (red) golems, and must block the 2 evil (gray) golems. You see all 3 golems viewpoints simultaneously, and can control them by clicking in their views (top to go forward, bottom to turn around, etc.). You win by blocking the evil golems so that they can't move for ~20s.

This was an experiment on a number of fronts.
- I wanted to play around with having multiple viewpoints (and not initially even knowing how they correlate).
- I wrote this using Scala.js, having not written any Scala before, so it's been a learning experience.
- I'd done very little Blender modelling (and no animation) before.

In retrospect, I should have spent more time on gameplay - it was quite ambitious (given all the learning) and I only actually got a game going in in the last few hours.

Downloads and Links


Comments

Aug 29, 2016 @ 10:44am

Interesting idea. It's difficult to find how to move the golems, maybe put buttons or hint a little where to click will be a good idea. With procedural level generation it may work pretty good. If you have never practiced with Blender you did a good work in a little time. Congratulations :-)

jakatpemadi says ...
Aug 29, 2016 @ 12:23pm

Nice concept. A puzzle game from 3 different point of view. I am agree with @creativwhishper it is difficult how to find how to control the golem. Overall it is good game. Thanks :)

zulman says ...
Aug 29, 2016 @ 1:19pm

First impression was - "Dude, it's cameras like in five nights at freddy's" :) In any case the concept of multiply "spy cams" is very fresh and suitable for old styled puzzle games, so it's very interesting!

The control system is not very obvious, so i didn't get all possible actions. After it i read the description and got it.

I hope you'll convert it to some kind of (cooperative?) puzzle for tablets, i think it will be great :)

dietzribi says ...
Aug 29, 2016 @ 1:24pm

The idea was pretty interesting, but it's really hard to control, the rotations were too fast IMO, but amazing job considering it was your first time with Scala, and the multiple viewpoints thing. I think it has potentialt, you should try to develop the idea further

Archimagus says ...
Aug 29, 2016 @ 1:26pm

It's a neat idea. Very hard to control. Great models for not having used blender before. It took quite a bit of fiddling to figure out what to do, though I did manage to win somehow.

CMLSC says ...
Aug 29, 2016 @ 1:26pm

I have absolutely no idea what I was doing. XD
But somehow I still won after randomly clicking. :/

tompudding says ...
Aug 29, 2016 @ 1:29pm

I love the idea, it was very mind bending seeing through all the viewpoints at once. I found myself wishing the golems snapped to the grid more, a few times I found I couldn't make them turn to the direction I wanted. It looks great though, especially liked the golem model

TheMightySice says ...
Aug 29, 2016 @ 1:33pm

The idea is quite nice, but the gameplay got some bugs. For example: Robots can get a weird rotation when mid-movement colliding with others. Sometimes this ends in situations where a robot gets stuck.
The overall problem: The labyrinth semms to have a gridpattern and the robots are supposed to move upon. But they don't always do (mid-movement collisions).

Emkiusz says ...
Aug 29, 2016 @ 1:38pm

Game looks nice, but I just can't understand the controls. And to bugs I must add golems going through walls.

wheerd says ...
Aug 29, 2016 @ 2:46pm

The idea of the game is really cool. For me it was pretty buggy though, as my golems would get stuck at weird angles on on the walls. I have the feeling that you dont really turn in 90 degree angles most of the time. I still won somehow, but it felt pretty glitchy. I think with better controls (keyboard WASD + 1,2,3 for golems maybe?) and less bugs this could be really cool. The golems do look cool and you even have some bump mapping going on, so props for that :D

Jordan says ...
Aug 29, 2016 @ 3:23pm

Graphics are really cool! I did find it a bit hard to control, but I got the hang of it after a while.

imogiagames says ...
Aug 29, 2016 @ 5:49pm

Very interesting concept to have three points of vue at the same time. However like others said maybe a few UI elements may help for controls. There sur are some movement issues but well, they are golems after all, riht?
But if you did learn all or almost all the technic stuff from scratch, it's a very convincing try.

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