Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by ianb96 - Jam Entry

Look for treasure in a lost dungeon while destroying ghouls and solving material-based puzzles!

WASD to move
Mouse to look
Left Click to swap/attack
P to pause

Tools used:
Visual Studio Community
Bosca Ceoil

This game was to big for me to complete for the compo, but I made it in time for the Jam.
This is a "sequel" to my game for LD32, Material Exchange.

edit: switched to unity player, webgl is unplayable

Downloads and Links


Aug 31, 2016 @ 8:10pm

Fun idea for a game! Some good puzzles in there, would be something well worth developing further.

The music drove me a little bit nuts, but the ghouls coming at you through the walls can get quite tense!

Liked the ending as well.

Thanks for sharing! Well Done!

Chronodrax says ...
Sep 1, 2016 @ 11:51am

Nice gameplay with the blocks!
There could be even more complex combinations of puzzles with the levitation and ice blocks :)
I don't know how but I got a red/black glitchy power-texture at first (saw it when I used the weapon on an ice cube), I thought it had some kind of use but it made the texture glitch on the block barring the next door.
I didn't understand how to kill ghouls so I ran through the whole level :p At the end it said I killed 3 of them though.
Maybe it could be more tense if you couldn't kill them but use come power-texture to restrain their movements (some slow/trap power ?)
Anyway it was fun testing it, good job :)

cubotrox_toni says ...
Sep 1, 2016 @ 1:03pm

I think something is wrong in my version. There is a glitched door which I cannot cross, so I don't know how to continue playing.

mvasko2 says ...
Sep 1, 2016 @ 6:12pm

I like the idea, it might be fun to turn this into a more complete game. I can't help but feel the core concept was a bit underutilized and there could have been more puzzles, and for that matter, more difficult ones.

I also think that in a game like this, combat makes no sense whatsoever. Sure sucking the spirit out of a ghoul may sound fun, but the combat itself wasn't very good - there could have at least been some kind of feedback, so we know we are hurting it. But the point is, it doesn't even fit.

I think this game should have been solely about solving environmental puzzles (think Portal - don't look at me like that, you know a Portal reference was coming!) rather than fighting creepy pieces of cloth.

Don't get me wrong, I liked the game - but I think that time could be better spent designing challenging puzzles rather than creating ghouls which IMHO added too little to the gameplay.

By the way, nice Treasure at the end ;)

Gipzo says ...
Sep 1, 2016 @ 7:29pm

I really enjoyed the game. It has good puzzles, the hints are well placed and the level design is good. It all helped me reach the end of the game.
The only downsides are music and grapgics, but I guess it's the tradeoff of making a game singlehandedly.
Anyway, I had fun playing your game and completing it to the end. Well done!

Sean says ...
Sep 1, 2016 @ 8:36pm

The puzzles were nice, but as mentioned in the other comments I found that the ghouls were kind of a nuisance; they weren't particularly interesting to fight and there were so many of them that it distracted a lot from the core gameplay (though it did make for a good moment at the end: "Oh hey you won, now you get MORE GHOULS TO FIGHT").

With some polish and a heavier focus on the puzzles, I think this could be a much better game!

JK5000 says ...
Sep 2, 2016 @ 12:35pm

A simple puzzle game with a lot of potential, but needs some polize.

Neonable says ...
Sep 2, 2016 @ 6:17pm

Gamers are always looking for new innovative first-person shooters and I believe this is one of them. An interesting concept, a great game mechanic, and a proper underground/dungeon style & level design makes this a solid submission.

For future improvements, it is always appreciated to be given the option for a run and jump button. Some subtle animations for the weapon also adds a lot to the overall experience. Looking forward to see an improved version in the future!

Satyre says ...
Sep 3, 2016 @ 11:19pm

Nice one!

Ping78 says ...
Sep 4, 2016 @ 3:37am

Nice idea, interesting puzzles, good level design.

Hermes says ...
Sep 13, 2016 @ 10:45am

This game have a good potential. The puzzles are nice. Need just a bit polish.

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