Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The amnesiac adventurer and the Temple of Doom

by rockford - Jam Entry

There was once a great adventurer...
Long ago, he explored the fearsome Temple of Doom and knew every traps and dangers...
But now, back facing his mission again, he's amnesiac!

How to play:
Use keyboard arrows. Push the gears to activate ancient technology and open doors. Collect maximum gold, catch the statue, do not die.

Code: David (Gamecodeur) Mekersa
Gfx and Animations: Antoine Calas

Made with: Visual Studio / Monogame / Tiled / Audacity
Tiled reader by:

Free sounds and music from

I create all from scratch in around 15 hours of work. Just started with few lines of code to display a sprite. It is my first production with Monogame. I wanted to use this Jam to improve my mastering of Monogame and C# and to create a tile 2D by tile game engine.

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 7:54am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

MrErdalUral says ...
Aug 31, 2016 @ 1:35am

Nice game idea but the way the traps works makes them too hard too anticipate and it was kind of frustrating.

Well done congratulations!

rockford says ...
Aug 31, 2016 @ 8:09am

Haha I understand :) but try to remember the traps. Like in Rick Dangerous.

csanyk says ...
Sep 14, 2016 @ 4:43am

The graphics were tiny, and the traps too hard to see. Death seemed random, so not very fun. If I could maximize the window and increase the size a bit, it'd help a lot. I'm on a pretty high res display (2048x1152) so that might be part of it...

rockford says ...
Sep 14, 2016 @ 5:23pm

Thanks Csanyk ;)
Actually, the traps are not random. The point is to remember the place they are, to avoid them session after session.
I understand for the tiny graphics, another psychotic gameplay choice :)

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