Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Legend of the Psychedelic Skull

by peejaygee - Jam Entry

9 Levels of Enemies from 9 Era's

WASD to move around, mouse to shoot north.

M = Toggle Music
Q/E = SFX On/Off

Watch the compass arrow, it will point towards the skull you need to pick up (if it points all the way up, you've already collected it)

Get past level 9 and.........well, lets see what happens.

Hope ya like it.

Code by Me
Graphics by Marc Hickey

Downloads and Links


Comments

Dan Norder says ...
Aug 30, 2016 @ 1:22am

Cool! First time through I thought the map was a like a game map choosing where I go. Died a couple times and figured it out though. Like the change in items and the unpredictability. Got as far as Persia on, like, fourth try.

Allthebees says ...
Aug 30, 2016 @ 3:22pm

Hey! The movement feels great, and I love the way the compass spins in the direction of shooting - great job!

Aug 30, 2016 @ 8:22pm

Tried HTML5 version, but it did not work - I see only intro screen (with nice music!) but nothing happens then..

peejaygee says ...
Aug 30, 2016 @ 9:12pm

I just tried it myself, and hit space to continue, it worked for me, is the screen cut off and you can't see "Press [Space] to Start" at the bottom?

Levi D. Smith says ...
Sep 1, 2016 @ 5:05am

Nice little shooter. I liked the different types of enemies and the use of locations around the world.

Alphish says ...
Sep 1, 2016 @ 3:00pm

Completed 8 levels, then failed immediately on the 9th. There was some insane stuff going on there. >.<

I like the different areas, enemies etc., as well as the main character (with that north-arrow pointing to the shooting direction). Too bad the different enemies weren't showing more varied behaviour; it seemed like with each level it's more enemies that are getting faster and more frequent. Also, maybe some sort of upgrading the player as the game progresses would help, too...

Overall, fun to play for a little bit, but rather tiring to complete. >.<

Wan says ...
Sep 1, 2016 @ 9:46pm

Played the HTML5 version, which worked great for me!

I liked the idea of going through time while killing enemies, and had fun at first, but I eventually found the game a little repetitive with little depth.

The most frustrating part is that enemies often enter from one spot to exit very close to it, leaving little time to shoot them. When this happens 3/4 times in a row it just gets boring :P I ended up giving up on level 5.

To fix that issue I'd suggest making the enemies trajectories a bit more interesting, if only by restricting their exit to the opposite wall that they came from.

Other than that the controls were very good, making the base gameplay enjoyable, and the game was overall pretty intuitive. Maybe I could have enjoyed particles and effects to add character, but overall it was fun!

Peni6 says ...
Sep 17, 2016 @ 3:08pm

HTML5 loaded fast which was nice. Simple concept, nice music, the AI was pretty poor, at not point was I really challenged.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]