Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Will Willis and the Temple of Hacha'Kyum

by Oddly Shaped Pixels - Jam Entry

Help the famous professor and archeologist Will Willis to escape the Temple of Hacha'Kyum...

A small (6 levels only) platformer made in 72h. Havent had time to make all the 12 levels (3 for each mechanic) I had in mind so, it's short and no ki-sho-ten-ketsu to enjoy, sorry...
Hope you still enjoy it!

Controller: A to jump, LB/RB to interact with interruptors, X to skip intro
Keyboard: WASD, Space to Jump, Q/E act as Left Bumper/Right Bumper, Esc to skip intro

Everything: RenD (@rend1720)
Font by Daniel Linssen

Downloads and Links


steph88 says ...
Aug 30, 2016 @ 8:17am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

AnaGF says ...
Aug 31, 2016 @ 11:00am

Tiene muy buena pinta. No he sido capaz de pasar del segundo nivel, hay un punto que se me hace imposible (seguramente pasé algo por alto), pero al margen de eso el control se maneja muy bien, es muy intuitivo. Los gráficos y el sonido también están muy bien hechos. En general está muy pulido, y más teniendo en cuenta que lo has hecho solo, te felicito :D

randomhuman says ...
Aug 31, 2016 @ 1:14pm

If I could add one thing it would be to be able to climb up and down the green stuff - some of the jumps are very unforgiving if you can't get into just the right spot. Otherwise it's solid mechanically, and the art and music are fantastic - very atmospheric!

Roland M says ...
Sep 1, 2016 @ 8:38pm

Really nice game, simple but challenging, nice pixelart and music, great jam!! congrats!!

Casevse says ...
Sep 2, 2016 @ 10:20am

Awesome game! I loved the pixel art, the music, the gameplay, everything. I think you have a solid foundation to do a complete game. Hope you keep working on the idea. Congratulations!

mitya1234 says ...
Sep 3, 2016 @ 7:34am

The game is very good. Graphics are awesome. But it was too hard for me to jump across spikes at level 2.

atcolombini says ...
Sep 3, 2016 @ 1:34pm

The feel of the platforming is great. The only complaint I might have is that levels scale too fast in difficulty and there are spots where it feels a bit unfair, like a wall climb where the spikes kill you even when the jump seems accurate. Anyways, you've made an awesome job here and it could grow into a very interesting game.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]