Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ancient Motivation Technology

by TheMightySice - Jam Entry

Welcome Ladys and Gentlemen!

Today we'll timetravel back to the good old days.
In those days workers still had the previlege of having a motivator.

Feeling tired? GET MOTIVATED! Don't won't to work anymore? GET MOTIVATED!

In this game you have the chance to play as an old-school motivator and lay
hand on some real ancient motivation technology.

You simply have to pass you working day.
But be careful! Some workers might get demotivated, as you aren't motivating them enough. They will try to end their work day with your death.

HAVE FUN MOTIVATING!


Edit: The game was created in 48h and for the compo, but had to be moved to the Jam-Section, since I forgot to replace a placeholder sound and therefor compo rules do no apply :/

Downloads and Links


Comments

FaeLD says ...
Aug 29, 2016 @ 10:57am

The most effective tactic seems to be not motivating your workers until they look for a reason to be motivated. I surprisingly enjoyed reminding them - probably because of the satisfying whip sound effect - good job on that

burnedkirby says ...
Aug 29, 2016 @ 11:13am

the sfx adds a bit of humor to the somewhat sadistic game. Neat concept. but by the end of it you're whipping hordes of people chasing you down.

onyon says ...
Aug 29, 2016 @ 11:22am

Cool concept, really like the idea and humour. Solid entry.

QwaKlak says ...
Aug 29, 2016 @ 11:32am

Nice game, but i found easy way to win all stages, just stay in the corner and time to time move, if you will change it this game would be realy good.

gurkan96 says ...
Aug 29, 2016 @ 11:54am

nice art and really good gameplay! and really love the audio when you motivate the slaves uhm... workers

Bentou says ...
Aug 29, 2016 @ 12:12pm

Ha ha ha! I love the idea! Really nice touch with main character in menu. Sounds are nicely coming along with what happens on screen.

vitineth says ...
Aug 29, 2016 @ 12:28pm

Wow, this is actually really cool to play. The art is nice and the sound really adds to the game. The idea is a bit of strange one but a fun one none the less. It's well executed although it disturbs me how much fun it was to play. Great game, well made and a lot of fun to play. An all round great entry.

RobertRamsay says ...
Aug 29, 2016 @ 2:23pm

It's fun at first but a bit unfair, and the gameplay quickly gets dire.

ninja00283 says ...
Aug 29, 2016 @ 2:29pm

If there would be ratings humor would be your best category.
i enjoyed it.
So yeah good job.

edve98 says ...
Aug 29, 2016 @ 2:32pm

hah, cool idea! The sounds make the game so much better. Also one suggestions: have you tried making the work day counter decrease only when someone is working? That would probably motivate the player to keep motivating the workers rather than defending from them :P

Aug 29, 2016 @ 2:34pm

Pretty cool. The visuals and sound design were well done. The whip sound in particular was very satisfying. The gameplay was a pretty original concept that works well for the most part. It's an interesting take on a time management game like Diner Dash. It was kinda annoying that you get booted to the title screen every time you die. Eventually I just gave up after attempting level three so many times. Still, it's a job well done.

RafaCP says ...
Aug 29, 2016 @ 2:37pm

Really fun game, well executed.
Loved the whip sound.

pogo575 says ...
Aug 29, 2016 @ 2:48pm

That was a treat. All it's missing are whip upgrades and maybe some different worker types. Could be a great arcade game. I only felt hindered by the controls in a couple instances of hitting a closer worker in the opposite direction of me when I was aiming at an unmotivated worker.

JustASHadow says ...
Aug 29, 2016 @ 2:55pm

You are missing some basic things like a level selection screen and a pause menu. Other than that, not much to say. Solid entry!

bog13 says ...
Aug 29, 2016 @ 3:08pm

Nice game based on an original idea. The gameplay become a bit repetitive though.

xesenix says ...
Aug 29, 2016 @ 8:48pm

Interesting look on "technology".

tomdeal says ...
Aug 29, 2016 @ 9:59pm

This is a cool idea! Beat the last level by hiding in a corner :p Maybe add some more gameplay elements like AI-slavers, or a AOE whip and running shoes :p

hermetic says ...
Sep 3, 2016 @ 1:54am

Awesome idea for a game. Great fun.
Sound effects were really good and motivated me to motivate them.
Controls were good. I felt like the slaves "attack range" was probably a little too big.

Needs power ups, slaves with different attributes, and random infinite levels. Then you could play it for hours.

You can't really keep up with demand for motivation, so you just end up kiting them around.
Still. Good job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]