Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ufo Quest

by Smiley - Jam Entry

In Ufo Quest you play a guy trapped in ancient times. He came from another world and lost three important parts to his ufo. The compass, the steering wheel and a map. You need to help him fight trough a world of snakes, foxes, mammoths and other animals to search for these three parts.

The game is set in ancient times using ancient technology and weapons but it's also set in an ancient computer technology with a graphical style of a 1970s home computer game.



Game controls:

W A S D or arrow keys
Space for fighting (if you have found a weapon)
1 2 3 to change between weapons


Weapons:

Axe - Good damage but you need to get close to the enemy
Spear - Medium damage usable on distance but quite slow to throw again
Slingshot - Low damage but usable on distance and fast to throw again

Zones:

Desert
Forest
Caves

Every world is unique and randomly created for each game.


The game and all the content was created during the jam weekend. LibGDX was used as the framework and the game is compiled for HTML5.

Programming and ideas : Nicklas Löf
Graphics, sounds and ideas: Mathias Lindfeldt


Sound works in Chrome and Firefox but not Safari. Internet Explorer is untested.

Downloads and Links


Comments

Phaix says ...
Aug 31, 2016 @ 12:41pm

Nice Game. The Slingshot feels really weak compared to the spear the range looks like the same or less as also the speed is also not that good to have an advantage.

cushycode says ...
Aug 31, 2016 @ 5:22pm

Oh my gosh! I'm in love with the art-style of your game.
It reminds me about my school times when we wrote a tinny console games.

Good job!

Stending says ...
Aug 31, 2016 @ 8:25pm

Nicely done and really cute! Everything on this works. Easy to play with a bit of challenge! I died quickly tho ahah

Sep 1, 2016 @ 2:00am

Nice little game ,for some reason it reminded me Legend of Zelda a bit.
But I didn't get what's the point of using the slinghsot - it deals less damage than weapon 2 providing no advantage over it

Strike says ...
Sep 1, 2016 @ 11:38am

This really reminded me of the games I played when I was a kid. Bonus nostalgia points ;) For some reason, just before the game starts, it makes my web browser not responding for a while. I thought it was about to crash but I guess there might be some heavy process at the back to generate the level. After that, the game runs very smoothly so it's not a big issue. It was really fun to explore. It seems quite difficult at first (mostly the phase with no weapon) but luckily you have been generous on the small monsters and their chance to drop hearts so it makes everything easier. As people mentioned, I agree that the last weapon was expected to be the strongest one but in the end it feels disappointing and it's better to stick to the spear. The last animation of the UFO flying away is quite fun to watch. This is a good game to play.

runvs says ...
Sep 1, 2016 @ 5:26pm

This is so great! The graphics! The animations, the soundeffects. And all of this in a short timed game jam. You can and should be very proud of you. Extra points for creating procedural levels!

nlbi21 says ...
Sep 2, 2016 @ 12:18am

Lol this game is great, many memories, I like many sounds, gameplay and game art really all that great. Good work, tremendous game in my opinion.

SbstnC says ...
Sep 3, 2016 @ 3:56pm

Very nice looking. The animations, minimalists as they are, are excellent. When I close my eyes, now I see those guy's from the title screen, dancing, and dancing, and dancing...

The game is cool, I liked the game style. With the weapons I like the trade-off, between range and strength, but that I do agree, that the slingshot is useless.

My only grief, is that I spawned to many times very close to an enemy when entering a room, and got hit because of that.

But still, very nice game.

csanyk says ...
Sep 11, 2016 @ 5:37am

The graphics reminded me of Intellivision and Atari 2600. The enemies were not very challenging, it was easy to run around them and if you were too far away they would stop doing anything, which made them very easy to kill at a distance. Often when moving into a new room enemies would spawn very close to me, which felt unfair, but since they were so easy to defeat it still didn't present much of a challenge.

Exploring and finding the space ship parts was fun.

Sep 12, 2016 @ 7:13pm

That the example about how to do something simple but fun and beautiful. Great entry. The ufo thing reminded me ToeJam & Earl.

Great job

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]