Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by tak - Jam Entry

exploration platformer with awkward controls

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arrow keys + z/x (or use a GAMEPAD)

P - change palette
O - go back to original palette
M - mute music
Alt+Enter - fullscreen

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music by mc hepher

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if you're stuck on the first screen, press Z (or your GAMEPAD equivalent)

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mac verison / less buggy version coming soon

Downloads and Links


DifferentName says ...
Sep 1, 2016 @ 4:08pm

Really fun controls! I love the music and graphics. It seems weird that you can beat the game without even seeing most of the game's challenges, just by finding the exit once you have the key. I played again to get the hearts, seeing obstacle types that I completely missed the first time.

Sean says ...
Sep 1, 2016 @ 4:08pm

Really great entry! The graphics and environment design were really pretty, and I loved all the little details that helped make it feel dynamic like the physics-enabled vines and animated leaves (I'm also a sucker for nice palette swaps). I'm surprised you had time to do so many extra details like that full intro sequence and the little leafy robot on top of the rest of the work!

The controls were fun to use, though I'm glad you made it so that getting hit doesn't penalize you much; if I had to restart at a checkpoint every time I got hit this would have been waaay more frustrating.

I never managed to find the last heart, but I had a really good time looking for it!

Remynfv says ...
Sep 1, 2016 @ 6:04pm

Nice! The gameplay was solid and really fun, the art was great, especially for a ludum dare game. It wasn't really clear that there was more gameplay, I beat it the first time without finding any hearts. I did realise that there was more to it, so I went and got all the hearts, which was fun. Overall great entry! :D

Junber says ...
Sep 2, 2016 @ 11:40am

This was unbelievably polished. Art, music, sound all of that was really great. The idea of breaking things by crashing into them with enough speed felt really fresh with the control scheme. I think the hearts sound be replaced by something else because preconceived videogame notions tell players that these would give them more HP or something. Maybe you should also mark the end so noone flies into it accidently and display the number of hearts collected and total.

Zccc says ...
Sep 2, 2016 @ 1:45pm

I can't believe this was made in 72h! I got a bug on the room with all the square turrets, the pipe stopped moving. In my last try I finished in 5 min with all hearts. It was super fun.
Can you please publish the source? I would like to learn how to do all these pretty effects in Game Maker :) thank you!

NightShadow0 says ...
Sep 2, 2016 @ 6:54pm

Wow, this is great! Absolutely gorgeous artwork. The mechanic is fun but it can also be pretty frustrating to think you're going fast enough and not break something, it kills the flow a bit for me. Impressive work all around, though!

unoion says ...
Sep 2, 2016 @ 10:54pm

Excellent pixel graphics! Great entry!

Mr. Chelnoque says ...
Sep 3, 2016 @ 3:02pm

The controls are not awkward at all, after a few minutes of practice I've been flying all over facility like an iron man. Very complete
Thank you!

local minimum says ...
Sep 3, 2016 @ 10:36pm

I saw a gif of pipe-flying and I don't know what super-human you are or how many times you retook that gif because for me this was a bounce-bounce-bounce-mania off of all walls. But I loved it, I'm not complaining, don't change a thing, let them be as they are. The game is superbly made. However, as I launched it from the itch-app, I would suggest adding something about 'z' for action on the first/title screen (at least after a little while). Just add the beautiful description you have on the page. I had to press around the keyboard to find it. On the same theme, your page doesn't work in the itch-app at all. I very much appreciated that the enemies were only hindrance but not hurt (otherwise I would not have been happy with all the bouncing I did), quite uncommon for the game type. I haven't said anything at all about the graphics, marvelous. The whole aesthetic is so well defined.

Frump says ...
Sep 5, 2016 @ 8:05am

Awesome game. Great art style, clever controls and good music. I enjoyed it a lot. I played through twice trying to get all the hearts. I found 6.

Sep 5, 2016 @ 10:32am

Great entry, loved the movement of the character and the nice simple clean design worked so well with it all. Definitely a favourite so far.

crazyrems says ...
Sep 5, 2016 @ 6:09pm

Great feeling, physics feels really good. I didn't found every heart :(

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