Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Run From The Storm

by Coal - Competition Entry

My 2nd time participating in Ludum Dare!

I wasn't able to spend as many hours on this as I hoped, but I am pretty satisfied with what I got done.

The level is procedurally generated infinitely, so once you are past some red cubes you have seen everything the game has to offer.

Control:
Arrow Keys to move
Space to jump and to move to red cubes


Downloads and Links


Comments

NinjaNic says ...
Aug 29, 2016 @ 12:29am

I like this game, and the graphics are cool. I had trouble figuring out how to get past the red cubes until I found out they were like grappling hooks. Something that you must add is score, or distance, and possibly even lives. It's a really cool game but without minor things like that it can feel kind of boring quick. The dust storm that surrounds you does look pretty cool and intimidating though. Good job on your LD entry!

quentinus60 says ...
Aug 29, 2016 @ 7:17am

the game look greet , especially the storm but you should add some challenge because the game gets boring pretty fast. But still it's a good work , well done !

JK5000 says ...
Aug 29, 2016 @ 7:30am

The graphics are super fantastic. Some kind of history and a little more gameplay and I will be super happy.

Ghen says ...
Aug 29, 2016 @ 8:27am

pretty cool game, the graphics is good, with the sand storm in the background which added bit more difficulty to the game
while tbh it probably better if the game have an auto move forward like other ifninite run type of game
and also, i don'k know if its really fit the theme "ancient technology", but thats not really matter, just wanna point it out
anyway, great game, quite fun, and solid entry! :D

DiegoCTorguet says ...
Aug 29, 2016 @ 10:27am

Darude would be proud of that sandstorm.

Aug 29, 2016 @ 6:02pm

Love the visuals. Really good use of simple 3D geometric shapes as well as the storm effects. I was a little confused with the red cubes and though I was glitching while jumping near them but I got the hang of them quickly. My main issue with this game is that its not really about ancient technology. Otherwise, good job!

Vantaug says ...
Sep 8, 2016 @ 8:58pm

Very interesting. I feel like the drive forwards and dodge obstacles games have their mechanics pretty set in stone, so I liked the innovative ideas that are in this entry. Usually all the player can do is move horizontally and hitting an obstacle will do damage/kill the player. I liked how I can pick up speed, until I'm going super fast, that mechanic was in fact very good at getting me into the flow state. This game actually reminds me a lot of Mirrors edge. It got boring kinda fast though, since there wasn't any threat or variety. Loved the visuals. Good game.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]