Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Raiders of the Ancient Technology

by runvs - Jam Entry

In Raiders of the Ancient Technology, you're exploring the temple of Angkor Wat. You have to find 4 chests with relics of ancient technology. But be aware. It won't be easy! A lot of dangerous warriors from an old tribe are there to protect their treasures.

The theme of Ludum Dare 36 was "Ancient Technology". We were a team of two coders and one for graphics. The game was written in Haxe using HaxeFlixel and offers keyboard or game pad controls (see below). Sounds have been created using SFXR, the tile set and the animations created with aseprite.

The levels were created using Tiled. The world itself is created procedurally by patching different level segments together in an top-down approach.
Every time you start the game, the levels will be different. Also the items are created procedurally by using a list of affixes in combination with item names. This allows an easy generation of different gameplay experiences.

Everything except for the font and the music was created by our team within the time of the jam.

Controls (keyboard):
Move - Arrows
Attack/Interact - X
Dash - C
Inventory - F

Controls (XBox360 game pad):
Move - Left Thumb
Attack/Interact - A
Dash - X
Inventory - Y

Downloads and Links


petitpois says ...
Aug 31, 2016 @ 5:44pm

Nice graphics, good gameplay, fun :D

2011petia says ...
Aug 31, 2016 @ 7:11pm

The game its really nice, I liked the graphics and the gameplay

yotam180 says ...
Aug 31, 2016 @ 7:24pm

Nice gameplay and graphics! This game is cool! It really deserves more comments and more people should see it :)

Good job!

duskpn says ...
Aug 31, 2016 @ 7:36pm

Really good game! Gameplay works fine and there's quite a lot of content!
I could'nt finish it, though, I kept getting random crashes, specially when talking to the item vendor...

Insality says ...
Aug 31, 2016 @ 7:50pm

Hey! Great game with a lot of stuff

For the gamepad catch the biiiig liiike! :)

What can be better? Need some better tutorials and no so much information on the first game screen (i speed a lot of time to understand, what the peoples around me))

so. Perfect implemented game! good job man.

Aug 31, 2016 @ 8:05pm

Amazing work! I love how the enemies attack you, its simple, yet efficient.

Smiley says ...
Aug 31, 2016 @ 8:42pm

nice little game :) one problem I did encounter was that the interaction windows (like the heal) got stuck taking up the whole screen without possbility to close them :(

TomBuston says ...
Aug 31, 2016 @ 10:49pm

Nice graphics :) Not sure I completely understood the combat system though, I always get hit :/
Nice job anyway !

Steven Miller says ...
Sep 1, 2016 @ 5:54am

Great game! I really liked the generation and art. I also liked the combat, it was simple yet challenging. I did notice a bugs. There was a time where an enemy went through the wall and wandered out into the void. I also noticed that the audio for attacking would sometimes stop playing until I died. I also got a few crashes.

juaxix says ...
Sep 1, 2016 @ 9:10am

wow, great skills for rpg content. I always tried to make a good rpg like this, are you planning this for mobile too?

stenol says ...
Sep 1, 2016 @ 8:02pm

Nice gameplay and nice pixel art. Good work !

mitya1234 says ...
Sep 2, 2016 @ 10:41am

The game is well but it is to hard for me. Simply i have tried to dodge all enemies and don't use dash.

Sep 3, 2016 @ 3:48pm

Really solid, challenging game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :)

Capt Nemo says ...
Sep 7, 2016 @ 11:41pm

Art is good, Different tiles for the floor go a long way to break up the blocks.

I really like the way that enemies attack. My foo strategy was two hits then run back repeat. it makes single enemies not hard to deal with, but 3 enemies was a lot harder than 3 times.

the timer system on the shop is pretty cool (maybe stealing that idea at some point xP ) the items seem a lot more powerful than your character, but its ok because you lose them if you die.

Sadly I didn't play it long enough to get any of the artifacts. I got tired of the same type of enemy, and the time it took to take them out. Obv the generated rooms are very meandery, but it seems like there is too much branching, too much space for how hard it is to move through space.

Overall its great! If you update it with more content (Enemies/Weapons) i would love to play it again. Thanks!

burjandedy says ...
Sep 10, 2016 @ 9:56pm

I really liked the concept and the graphics too. It's quite a challenging game. The musics are great too. Congratulations, it's a good work! :)

jsmars says ...
Sep 13, 2016 @ 6:17am

Really nice work, reminds me of my entry! I really like difficult games but this one starts off as a bit too difficult imo.

nlbi21 says ...
Sep 16, 2016 @ 12:27am

Good game, the gameplay is best, pixel art is cool too. Really good job.

AinoraZ says ...
Sep 17, 2016 @ 8:03pm

Great graphics, great gameplay and great game, congrats!

Damdoshi says ...
Sep 18, 2016 @ 5:50pm

Nice graphics and gameplay. Having a marge map, items to found and to buy make the game longer. That is a nice thing to create this mood of adventure.

Good job.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]