Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Tech Raid

by Ronin748 - Jam Entry

You're raiding an ancient alien spaceship that crashed millions of years ago to study their tech. However, the ship is teeming with security droids. You find a strange gun that you can use to destroy the robots. Collect all of the tech and avoid getting killed in the process!

CONTROLS:
WASD Move
Mouse/Arrows Look
LMB/Space Shoot
R Reload
M Mute music
F11 Fullscreen
F2 Console

The game is written in C++ and OpenGL. I used SDL_mixer for sound. I've written everything from the graphics to the physics myself from scratch (unfortunately). Some of the engine code was written prior to the jam. Music by Kevin MacLeod.

NOTES:
- Yes the physics are very bouncy
- Fullscreen doesn't always work on Linux in Wine
- Update: fixed performance

Downloads and Links


Comments

kyyninen says ...
Sep 1, 2016 @ 9:41am

I liked it! Pretty impressive that you coded this during the jam, prior engine work or not.

Player movement was really weird, there was this bounce coupled with FOV kick when starting to move that was almost nauseating. Also enemies kept sneaking up to me, most of the time I noticed them only when I started to take damage.

Aesthetically, sharp pixel graphics and claustrophobic geometry reminded me of Descent, which is always a plus.

MrMordem says ...
Sep 3, 2016 @ 3:28pm

Cool game, the physics are indeeed very bouncy, i think my head clipped through the ceiling every time i entered a vent :p

i like the pixelated textures, really a fan of oldschool fps so it's always nice to see these old Quake crunchy textures ^^.

a bit of a glitch in case no one found it yet, the ennemies seem to shoot through walls sometimes.

Otherwise no real problems here, a nice entry good job ! :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]