Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Perambulator

by sorlok - Competition Entry

Stroll around the countryside!
Solve puzzles!
Enjoy a game with no ominous hidden metaphors!

Controls:
* Arrow keys to move left/right
* T to jump
* R to use magnets
* F12 to reset

Bugs:
* Sometimes the collisions get funky. Just use F12 to reset.

Hints:
* NOTE: These are semi-spoilerish!
* Level 7: Try only using your magnet once! (On+Off = 1 use)
* Level 8: Try dropping things on the big rock.
* Level 8: Attention to detail is key. You'll need to use everything you've learned to beat this level!

Downloads and Links


Comments

t3h_3lyk says ...
Aug 29, 2016 @ 10:43am

Lots of great mechanics here. Unfortunately I got stuck on the level in the 3rd screenshot. Any hints?

sorlok says ...
Aug 30, 2016 @ 2:01am

@t3h_3lyk Glad you liked it! Hint for your level: It is possible to beat this level with only using your magnet once (On+Off).

AWOL says ...
Aug 30, 2016 @ 3:12am

I got stuck on the third screen too. Very challenging.

iMer says ...
Aug 30, 2016 @ 6:48am

Some of the levels were quite tedious with movings blocks back and forth, some were challenging
All in all pretty good

Nichii says ...
Aug 30, 2016 @ 8:11am

The level design is good but it feels really cheap to have to restart the whole level because the blocks got stuck. It gets tedious. There is good gamefeel to it. Good luck on your next games.

sorlok says ...
Sep 1, 2016 @ 5:00am

@AWOL: Hmm... ok, so hint #2 is: if you turn on your magnet and jump, you can pick up boxes that are higher (vertically) than you might normally think is possible.

@iMer: Yep, the last level in particular is way too repetitive. Glad you liked it in spite of this weakness!

@Nichii: Good point about restarting; I agree that it's cheap. Thanks for the encouragement!

intXparts says ...
Sep 2, 2016 @ 1:44am

Cool game, I liked the use of a few elements and simple mechanics to traverse the levels. Well done on the level design! The only thing that took getting used to were the controls, but that's very minor, you get the hang of it after the first level. Nice work!

AnaGF says ...
Sep 4, 2016 @ 11:50pm

I specially like how you designed it, every level has a new thing to learn and that is really refreshing.

I found a difficulty gap, though. I reached lvl 8, I found it a lot harder than the other levels. That level is a bit frustrating too, since you can get stuck easily and the only way to get back is to reset all the level (after doing several things). Anyways, overall is a funny nice game :D

mato26 says ...
Sep 4, 2016 @ 11:58pm

Great level design :D great idea behind puzzles.
I definitely enjoyed :)

thiagofr says ...
Sep 5, 2016 @ 1:35am

The game mechanics are very elegant, but I think the level design is not on par with them. I gave up after a while because it became a tedious task to climb everything again when I jumped wrong or the block fell to the ground. Also, the game controls' configuration seems counterintuitive: the space button to jump and the Ctrl key for the magnet could be a better choice, maybe. Overall it is very interesting and I believe that by fixing those small details it can become a very good game.

Steven Miller says ...
Sep 6, 2016 @ 8:43am

Good game and mechanics. I think the level design is a bit too ambitious. I think having smaller, carefully crafted puzzles (potentially with checkpoints) would've served the game better. Towards the end, the difficulty seemed to come mostly from having so little to work with due to the vastness of the level compared to the much small viewing window. The controls were very odd, and I think having multiple options for each button would be beneficial. Good work overall.

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