Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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BG BLU

by Satyre - Jam Entry

BG BLU is an exploration game. I don't want to spoiler much ;)

Controls:
Mouse to look around
WASD to walk
Shift to run
Space to jump
R to restart

Credits:
Art, Programming, Game Design, Sound Design, Story:
- Djamel Berkaoui

External Music (Newgrounds):
- bearskin
- LawnReality
- TsetsukenMusic
- PhatBoiJ

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 7:52am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

ccegeadamcc says ...
Aug 30, 2016 @ 10:44am

Great graphics, nice idea

sftrabbit says ...
Aug 30, 2016 @ 3:28pm

Really like the art style. Also, mazes are great! Enjoyable game!

adsilcott says ...
Aug 30, 2016 @ 3:38pm

Gorgeous game! It plays well and kept me interested. Very nice!

Remynfv says ...
Aug 30, 2016 @ 5:36pm

It so wanted to enjoy, but the core mechanics of moving and jumping were too inconsistent for me to finish it, once I entered the blue side and couldn't complete the first jump due to my inability to jump and sprint at the same time, it locked me in and I couldn't play the rest of the game. Other than the core gameplay it was pretty good. I liked the look and feel of the voxel-y world!

Aug 31, 2016 @ 2:10am

I love the visuals! The web version doesn't run very well at all, and it was weird to have the built in player open another site.

Supr says ...
Aug 31, 2016 @ 9:23am

I love these voxels. But the audio breaks the experience for me sometimes.

wilsk says ...
Aug 31, 2016 @ 11:46am

Hmmm, not sure if it was newgrounds that is preventing full screen but because it was only in windowed mode the web player wouldn't trap the mouse and I couldn't go to full screen which made it impossible to play.

Ludonaut says ...
Sep 1, 2016 @ 9:52pm

I love how colorful this is (hi CGL!)

Kizler says ...
Sep 4, 2016 @ 12:27am

This game is awesome! I love how the music changes when you go into the different color challenge rooms.

MintArcade says ...
Sep 4, 2016 @ 8:50am

Really impressive game, love the visuals.

DaanVanYperen says ...
Sep 4, 2016 @ 10:44am

Interesting aesthetic! Got stuck in the red room, not smart or fast enough to get out. :P

sorlok says ...
Sep 4, 2016 @ 3:37pm

Cool game! I really liked the aesthetics and mood of the pyramid, but I had a hard time with the controls & figuring out what when it was safe to move. Creative!

JK5000 says ...
Sep 4, 2016 @ 8:05pm

The games music and graphics i very intense, but the puzzles is a bit more slow and relaxed. This compensation is very weird. But this weirdness is also what makes the game worth playing. So thank you for sharing this great game with us.

local minimum says ...
Sep 5, 2016 @ 8:33pm

I love how you worked with the color lines to indicate where I should go and visually they and the blocky features were really good. The lines reminded me of The Stanley Parable. I don't agree with this being a puzzle, rather it is focusing on skill challenge. I was about to give up on the blue room and then on the red I failed the last obstacle. But I made it through finally. The shift in music was also really good as well as the particles that were pulsing to the beat. It was a bit evil to lock me into a room once passing the door. I would have liked to give up on the blue room and get back to it later. The high jumping height was a big plus.

It was a very nice game. Really impressive amount of content and not many very rough edges.

saucygames says ...
Sep 6, 2016 @ 1:26am

I love the aesthetic, reminds me of manifold garden a bit. I'll agree with JK5000 on the slow puzzles with intense music. The design of telling me how to get to the goal is really cool. SPOILER ALERT!!! Took me a bit to understand the lines meant "follow me for goal"

galhajaj says ...
Sep 7, 2016 @ 9:11pm

wow. very nice graphics (in full scree very slow though). Very nice areas design. after some advance I lost interest to explore further more, I think that's because there is no big motivation at the beginning. but in overall the game looks very professional. good job!

BMacIntosh says ...
Sep 10, 2016 @ 6:20pm

Hard! First-person platforming is always finicky. I took the green path first, *SPOILER* why did it have to be a maze level? :P Overall a good experience, though, good choice of art style for the jam.

Sep 11, 2016 @ 4:09pm

Challenging, but nice looking game! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/kkOlDKzD1Xw

WERT Studio says ...
Sep 16, 2016 @ 4:27pm

neat game i came for the voxels and stayed for the style. The Framerate is awesome

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