Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Landfill of Underappreciated Advances

by UltraRat - Jam Entry

"Landfill of Forgotten Advances" is a game where you are digging up lesser thought about inventions that changed the world. It's sort of the ridiculousness of Carmen Sandiego with the optional intel popups of Valiant Hearts and gameplay like a simpler minesweeper. Red means warm, blue means cold.

Levels are randomly generated.


Tools:
Godot Engine
Pixlr


Cut features:
-Originally your shovel had durability so you could lose, it didn't really add anything though other than giving people a place to quit but if people were bored they could do that anyways.
-Sounds… I didn't have time to find one's that didn't just drive people nuts with repetition.


First time using Godot Engine and I have to say I liked it, I hope it gets brought up in more than just passive aggressive jabs against unity in the future.


Blog post on process here: http://ludumdare.com/compo/2016/08/30/ld36-progress-shots-landfill-of-underappreciated-advances/

Downloads and Links


Comments

kapezit says ...
Aug 30, 2016 @ 6:50am

What can I say? I really like to find stuff. Nice game and hey I learned a thing or two about unappreciated advances. Great job!

caryoscelus says ...
Aug 30, 2016 @ 7:58am

Nice take on theme. I liked the idea and some funny descriptions.

Instead of durability making you lose, you could just count shovels and give a final score :)

I'd recommend making other platform exports too since web might not work for everybody. Being familiar with Godot, i just too data.pck and was able to play, but not everybody will know.

Mark Ffrench says ...
Aug 30, 2016 @ 8:27am

Hmm... couldn't seem to get into the game, it was stuck on the main menu, and only the fullscreen button was responding :( (Win10 Chrome)

Geared Games says ...
Aug 30, 2016 @ 9:46am

The game wasn't really appealing to me, there wasn't any real challenge to it.

It was still fun finding stuff and learning when different products were invented.

Aug 30, 2016 @ 2:01pm

Nice educational game, everybody poops.

Capitals says ...
Aug 30, 2016 @ 2:38pm

TBH, it wasn't the most entertaining game I've played. It lacks a lot of fundamental game mechanics, no score? no purpose? The educational part is great, however it feels a bit like clicking around a screen for nothing but a bigger board to click around in.

Aug 30, 2016 @ 5:44pm

Good usage of theme, I'm really happy to see a game made with Godot !

That was fun, I think it could be enhanced by giving a score (depending on how many cases you digged) :).

Pyrofoux says ...
Aug 30, 2016 @ 9:59pm

The game gets waaaay harder when the items you have to collect are close between each other.
The descriptions were really funny too

ratly says ...
Aug 31, 2016 @ 3:40am

This is an underused type of gameplay, and it was pretty fun, though a scoring system or way to lose would make it more interesting. I like that it was educational, and it was a really nice use of the theme too.

euske says ...
Sep 2, 2016 @ 11:51pm

Didn't work on Firefox. ;_;
It says:
Assertion failed: undefined

Sep 4, 2016 @ 7:29am

First impressions:
I suppose it is an exploration game, but it lacks the element of fulfillment at the end of the level.
That was for me the most important thing that I noticed.
Maybe adding some sort of challenge or something to arouse the curiosity of player will make it more enjoyable :)

Cheers,
Morco (LittleDoomDevs)

puppetmaster says ...
Sep 12, 2016 @ 7:45pm

I like archaeological games! I like digging game! Your game fits perfect.
Cool you have chosen godot engine for your game.

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