Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Battle Cards

by PlonkyDonkey - Competition Entry

Enter the Battlefield and fight for eternal glory!!!

Battle Cards is a card game using ancient technologies (swords, axes, mutha fudding flails).

Battle random foes and attempt to survive as long as possible, this is a battle field so who knows who you'll come up against.

The game was made in Game Maker and the graphics were made in inkscape.

I hope you enjoy it as much as I did making it.

Downloads and Links


Bioloid says ...
Aug 29, 2016 @ 7:25am

Played on android, nice art style, very chill game :)

tmpxyz says ...
Sep 1, 2016 @ 6:18am

An unique art-style, nice job

Bogden says ...
Sep 1, 2016 @ 7:23pm

Really neat art style.

Gameplay wasn't super interesting to me, unfortunately though. Not a whole lot of interesting decisions to make, so ultimately felt like I wasn't participating to a huge degree.

On the whole it does feel pretty well polished though, which is impressive for a Compo game. Good job on that!

PlonkyDonkey says ...
Sep 1, 2016 @ 7:31pm

@bogden, Thanks for the feedback I'm hopefully planning to make it more interesting moving forward.

lordvorath says ...
Sep 2, 2016 @ 7:39am

Played on Android. Graphics are very nice, remind me of Reigns (was it an inspiration?). It's simple but cool! It would have been amazing to have some sort of deckbuilding element but it was made in a game jam so i'm not conplaining. It also feel very polished. Good job

PlonkyDonkey says ...
Sep 2, 2016 @ 10:42am

yeah deck building is on the list of making a more cohesive, thanks for the feedback

blubberquark says ...
Sep 2, 2016 @ 10:56am

I really like the art style. I was not sure about the mechanics of the combat system. How many actions can you take? Do you take alternating turns?

Also I once got stuck with zero Mana, only spells and no potions.

I would encourage you to keep working on it to work out the kinks in the mechanics, the presentation, especially the simple UI is already top notch.

Yazara says ...
Sep 2, 2016 @ 12:08pm

The graphics are excellent, but the combat isn't that interesting. There are many options for you to give it more depth. Especially the spells could be more diverse, and maybe stronger weapons should also have drawbacks. I didn't really get the use of the armor value.
Some cards, like the +10 health are really worthless, since you lose health faster than you gain more.
But I think the game definetely has Potential.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]