Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Curse of the Ancients

by frogcheese - Jam Entry

Made together by @nikatha and I.

Pyramids - ancient constructions that boggle minds all over the place even today. In stories, they are filled with deadly traps to do away with ne'er-do-wells. But the ancient builders of these structures had one more technological marvel in store: vengeful spirits!

When plunderers invade the final resting place of an old spirit, this old ghost takes control of the pyramid's traps and turns them against the intruders. Time to make good on a curse.


* Protect your tomb from greedy intruders
* Place traps to slow down your enemies until the time runs out
* Get extra resources by eliminating enemies


* Choose traps and place them using the mouse
* Clear your currently held trap with RIGHT CLICK
* Move the camera with WASD / Arrow keys
* Zoom with scroll wheel, or +/- keys



* Unity3d
* Pixen for the sprites
* Audacity and for sounds


* Meroitic Hieroglyphics by Reinhold Kainhofer:
* Cleopatra by Alphabet & Type:


Tabuk Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

Downloads and Links


Steven Miller says ...
Sep 1, 2016 @ 11:36pm

Really good game, I liked the art and audio. I think having the range indicator for the traps continue to show in some way would help out in the early levels, just because figuring out why a trap couldn't be placed seemed confusing at times.

g12345 says ...
Sep 2, 2016 @ 10:25pm

Really good looking game. I do think that the interface needs to be vastly improved before I can find this game fun. For example, the map scrolls every time I move my mouse to the left to select a trap, and therefore I have to compensate that. Then you have that range placement that I have to compensate too, and this game ends up like an exercise in clicking a location while having motion sickness.

In fact, I feel like I got motion sickness from this game (not joking.)

Deive_Ex says ...
Sep 4, 2016 @ 1:01am

The fact that I have to use the mouse to choose the traps and that the camera follows the mouse when it's close to the bordes is really, really annoying. Every time I change traps, the camera moves a little and I need to repositiont it. Also, it wasn't very clear what the blue flashing squares were, so I lost about 5 times before I noticed what they meant. The graphics are pretty good, though.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]