Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Ravan

by Erkberg - Competition Entry

"Ravan" is a 3D action platformer.

~ Story ~
The desert people of Sonora lived happily.
The Aqueduct had provided them with fresh water for longer than anyone could remember.
No one ever questioned where the water came from, until one fateful day the Aqueduct ran dry.
The young lad Ravan was the only one brave enough to go out and investigate the incident.
He followed the Aqueduct for days until it led into an ancient pyramid...

...and then he entered.

~ Controls ~
WASD / ZQSD / Left analog stick to move
Space / Gamepad A to jump
Left mouse button / Left arrow key / Gamepad X to swing sword
Right mouse button / Right arrow key / Gamepad B to throw discus

~ Thanks to my testers ~
Mör and Dani

~ Tools used ~
Unity 5, Blender, FL Studio (VST: SQ8L_2), GIMP, jfxr

~ Timelapse ~
https://www.youtube.com/watch?v=wsIwYgINtVg

Downloads and Links


Comments

Horbee says ...
Aug 29, 2016 @ 1:16pm

Even the downloaded version laggs like hell. Am I doing something wrong? The game looks intresting, so I will check back!

Lojchin says ...
Aug 30, 2016 @ 11:30am

Very good game and graphic!

Erkberg says ...
Sep 12, 2016 @ 9:12pm

Thanks for your feedback! Horbee have you tried lowering the quality settings in the Unity launcher? What are your specs? I had this tested on a pretty weak laptop and was told that it ran just fine...

Ryusui says ...
Sep 14, 2016 @ 7:22pm

Controls are okay, but collisions are pretty janky. The diagonal jumps require a frankly absurd amount of precision, and the discus is such a tiny projectile (and it takes so long to return!) that it's frankly useless. Also, no fair making the cubes jump back up onto the platforms. It's your fault for making them bounce back so much when hit; I feel cheated I can't kill them by knocking them off (however clever an implementation it might be).

Ghen says ...
Sep 15, 2016 @ 11:04am

the game very simple and easy to pick up and play, but theres couple thing that you can change/fix

the control is fine, the speed also feel reasonable, but when you use the diagonal movement, somehow the speed get double, thus very hard to control
and somehow the cube can climb back to the platform, which is not fair

the graphic quite nice, like the simplicity, and the character somewhat adorable

Peni6 says ...
Sep 15, 2016 @ 9:15pm

Controls defo needed some improvement, but a nice game none the less

Reiv says ...
Sep 17, 2016 @ 11:42pm

The controls doesn't feel... hmm lets say "comfortable" ... is kinda tricky to control especially when you jump because sometimes the jump was too high or was too low... (I'm playing with a keyboard)
I really liked the background music and the sounds, it gives a nice atmosphere and feel...

BMacIntosh says ...
Sep 19, 2016 @ 7:46pm

Cool atmosphere. I didn't have much trouble with the controls other than the jumps occasionally seeming to fall short. I got stuck on the last level; I couldn't figure out how to reliably deflect projectiles. It sometimes worked but it wasn't consistent enough to break the mirror without dying. I really like how the enemies just jump back up out of the pits, was surprising.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]