Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by Erkberg - Competition Entry

"Ravan" is a 3D action platformer.

~ Story ~
The desert people of Sonora lived happily.
The Aqueduct had provided them with fresh water for longer than anyone could remember.
No one ever questioned where the water came from, until one fateful day the Aqueduct ran dry.
The young lad Ravan was the only one brave enough to go out and investigate the incident.
He followed the Aqueduct for days until it led into an ancient pyramid...

...and then he entered.

~ Controls ~
WASD / ZQSD / Left analog stick to move
Space / Gamepad A to jump
Left mouse button / Left arrow key / Gamepad X to swing sword
Right mouse button / Right arrow key / Gamepad B to throw discus

~ Thanks to my testers ~
Mör and Dani

~ Tools used ~
Unity 5, Blender, FL Studio (VST: SQ8L_2), GIMP, jfxr

~ Timelapse ~

Downloads and Links


Horbee says ...
Aug 29, 2016 @ 1:16pm

Even the downloaded version laggs like hell. Am I doing something wrong? The game looks intresting, so I will check back!

Lojchin says ...
Aug 30, 2016 @ 11:30am

Very good game and graphic!

Erkberg says ...
Sep 12, 2016 @ 9:12pm

Thanks for your feedback! Horbee have you tried lowering the quality settings in the Unity launcher? What are your specs? I had this tested on a pretty weak laptop and was told that it ran just fine...

Ryusui says ...
Sep 14, 2016 @ 7:22pm

Controls are okay, but collisions are pretty janky. The diagonal jumps require a frankly absurd amount of precision, and the discus is such a tiny projectile (and it takes so long to return!) that it's frankly useless. Also, no fair making the cubes jump back up onto the platforms. It's your fault for making them bounce back so much when hit; I feel cheated I can't kill them by knocking them off (however clever an implementation it might be).

Ghen says ...
Sep 15, 2016 @ 11:04am

the game very simple and easy to pick up and play, but theres couple thing that you can change/fix

the control is fine, the speed also feel reasonable, but when you use the diagonal movement, somehow the speed get double, thus very hard to control
and somehow the cube can climb back to the platform, which is not fair

the graphic quite nice, like the simplicity, and the character somewhat adorable

Peni6 says ...
Sep 15, 2016 @ 9:15pm

Controls defo needed some improvement, but a nice game none the less

Reiv says ...
Sep 17, 2016 @ 11:42pm

The controls doesn't feel... hmm lets say "comfortable" ... is kinda tricky to control especially when you jump because sometimes the jump was too high or was too low... (I'm playing with a keyboard)
I really liked the background music and the sounds, it gives a nice atmosphere and feel...

BMacIntosh says ...
Sep 19, 2016 @ 7:46pm

Cool atmosphere. I didn't have much trouble with the controls other than the jumps occasionally seeming to fall short. I got stuck on the last level; I couldn't figure out how to reliably deflect projectiles. It sometimes worked but it wasn't consistent enough to break the mirror without dying. I really like how the enemies just jump back up out of the pits, was surprising.

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