Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Lost Orion

by Sri Harsha Chilakapati - Jam Entry

One century ago...

Humans tried to form a colony on Mars
They launched Orion.

They lost the signals with Orion
and we were unable to find even its
destroyed parts.


After a century, we got signals from
the great Orion again.. and you are
sent to collect the BLACK BOXES from
Orion's twelve sectors to investigate


Graphics & Programming: Sri Harsha Chilakapati
Sounds, Music & Level design: Tyler Hancock

Downloads and Links


Tetha says ...
Aug 30, 2016 @ 3:54pm

Roomba in Space! Yeah! This was a few minutes of mindless fun :)

Something that threw me off - you're talking about 12 boxes, but after 5, the game ends. I suppose you ran out of time with more levels, that's fine. Just adjust your story accordingly ;)

Plus, I got a bit disheartened with the maze-like level 5, where I got stuck in a position with the dust coming right for me. After that, I restarted on level 1 - and given that I assumed there'd be 12 levels, I was like "Oh... really?". You might try to restart on the same level, imo. Makes it less frustrating on the player :)

Aug 30, 2016 @ 4:34pm


Yeah, you were right we got off the time. I should have worked on the game instead of writing for many platforms. We even had multiple enemy types in plans, but that didn't get into the game.

Thanks for your feedback, we will keep this in mind for our next LD.

Eggplant says ...
Aug 30, 2016 @ 8:50pm

Good job! The movement feels a bit sluggish, but it's still a straightforward fun game.

sftrabbit says ...
Aug 30, 2016 @ 8:52pm

Good work! More levels with more enemies would have been great. Movement was a little slow - could have done with a boost!

Pyrofoux says ...
Aug 30, 2016 @ 9:01pm

Is it juste me or do the music of the game only comes from my right speaker, instead of both ?
You maybe could have design a pathfinding algorith for the dust to follow you properly.
The hitbox of the ship seems a bit buggy in thin corridors.
Maybe you should consider zooming out a bit, unless the small field of view is done on purpose.
I've reached the 5th box, pretty happy about that, I had fun trying to escape from the dust coming at you

CupCup Games says ...
Aug 30, 2016 @ 9:18pm

NIce work! The music especially helped set the mood. A bit more speed and maybe some Newtonian motion could be a fun to try.

P.S.: Didn't run in Safari on my Mac, but I got it to work in Chrome.

Bobsleigh says ...
Aug 31, 2016 @ 3:20am

Good idea with the storyline. Loved the music. Explosion sound is a bit too high compared to the rest though. Ship doesn't go fast enough to my taste.

Last level's corridor is too tight and vessel keeps hitting the walls. I won and I'm happy anyway!

pikkpoiss says ...
Aug 31, 2016 @ 6:11am

I was expecting 12 levels too, haha. Nice retro music and sound effects. I think the game would be more fun if the ship were faster - it would feel more responsive. Also if it didn't get hung up on walls (doesn't feel like a spaceship then). You might look for places to guide the player more - hints about where the boxes are or having more enemies the closer to the box you are. I wandered around level 5 for a while without finding enemies or the box.

Aug 31, 2016 @ 8:05am

@Eggplant Thanks for your words, they encourage me to continue to improve this game.

Aug 31, 2016 @ 8:35am

@sftrabbit I admit I didn't do the movement part right, this is the first time I tried to use delta time. Since my game loop time is in seconds, using a high value such as 200 for the speed made the movement a bit slow. Thanks I noted a point.

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