Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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MMO Dev Tycoon

by Baknik - Competition Entry

This is the most ambitious project I've taken on for a Ludum Dare. While I wasn't even close to finishing my initial concept, I'm proud of what I did get done and I think it at least shows what I was going for.

The idea is to create a game in the tycoon genre, like Roller Coaster Tycoon, where you manage an MMO world. This includes designing and building the world, managing business costs, and responding to player feedback. I was inspired by a developer who is currently a few years into developing exactly this kind of game. You can check out his dev blog at http://www.vectorstorm.org/2014/01/21/mmorpg-tycoon-2-roadmap/.

- WASD or Arrow keys to pan camera, mouse wheel to zoom in and out.
- Use the buttons on the left to add NPC quest givers and artifacts to the world.
- Players will automatically accept quests from NPCs to seek out the ancient artifacts.

I learned an incredible amount about what I can and can't easily do in Unity, and I'll take that knowledge to all my other projects.

If you're having performance issues with the WebGL build, the Windows version should be an improvement.

Thanks for playing!

Downloads and Links


Comments

acotis says ...
Aug 29, 2016 @ 2:32am

Interesting...I thought at first that I would put an NPC down and the little villager guys would go out and get artifacts from over the hills. WebGL was slow for me, but I am on a laptop, so it might not be an issue for others.

As it stands, the game seems unfinished...oh, and I see in the description that that's exactly what it is. I hope you decide to work on this game or others in the future, since it seems like a very cool concept. Keep learning!

CMLSC says ...
Aug 29, 2016 @ 2:33am

While the idea is cool, you did just use someone else's game idea.
Also, there just isn't much to do.

I'm actually looking at possibly getting MMORPG Tycoon 2 though, because it looks really cool. XD

NinjaNic says ...
Aug 29, 2016 @ 3:07am

It is a little bit plain, yes, but I thought the idea was pretty neat! If you could do something like make the worlds randomly generate, that would be way cool. Some more objects to place would be nice as well.

Good job on your jam entry, and good luck!

Baknik says ...
Aug 29, 2016 @ 3:08am

@CMLSC Yeah this project was mainly for me to learn about some parts of Unity I haven't touched yet, and also to try out a new ECS framework I've been working on. The final product here isn't really a game, but I think it's such a cool idea I had to try it.

I actually had this idea on my own before finding the existing project. Also, there's no such thing as a new idea anyway, so don't limit yourself to only ideas that you think no one has though of before.

Linver says ...
Aug 29, 2016 @ 3:10am

Conception looks interesting, but there are so mush variants of future development.

MindExplosions from your idea, and it's great:
Should we write a texts for NPC? Levels Sharing? Or arrange enemies? Really, task of placing balanced monsters and loot is not easy.
Old players can leave game after closing all quests, but new players leave in unbavanced places?

Baknik says ...
Aug 29, 2016 @ 3:11am

@NinjaNic Thanks! I'm not sure why my game is showing up on Feedback Friends as a Jam entry. I actually entered it into the compo. On a second look, everyone's game seems to be getting marked as Jam instead of Compo. Oh well!

Baknik says ...
Aug 29, 2016 @ 3:12am

@Linver Oh yeah, there's ton of things you can do with this concept, and waaay too much to fit in a weekend game jam! This was a fun experiment for me though.

PetterBergmar says ...
Aug 29, 2016 @ 3:19am

I like how the plauers move. WebGL worked great for me. I guess it never really got to the point where it's an actual game. There is no way of getting money, right?

WERT Studio says ...
Aug 30, 2016 @ 3:26pm

neat experiment with a funny setting

Baknik says ...
Aug 30, 2016 @ 10:25pm

@PetterBergmar Unfortunately I didn't have the time to get it to a state you could "play", really. Going in I knew this was too big of an idea for a weekend, but that's fine, it was a fun time!

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