Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Bricks for Anubis

by jscottmiller - Jam Entry

We made a clicker/idle game about helping Anubis leave ancient Egypt. Make some bricks, use the bricks to make more bricks in increasingly elaborate ways, and, eventually, build the ultimate stargate!

Mouse and touch inputs are supported. Your brick and gold count are on the lower left. The lower right contains a growing list of buildings you can make to help gather resources. Your objectives appear at the top of the screen. When you have enough resources, click on the objective icon to build it.

Good luck!

Downloads and Links


Comments

Anudin says ...
Aug 30, 2016 @ 1:30am

Cool game but a way to build multible buildings of one type at a time would be great (like a multiplier where you can click on x10 x100 etc) :)

UltraRat says ...
Aug 30, 2016 @ 7:01am

Sweet clicker game, the animations of the buttons really make it look different and cool. It'd be nice if the build buy button was grayed out for things I can't afford yet.

Decentsauce says ...
Aug 30, 2016 @ 10:20pm

Cool entry! I really liked how the camera zoomed out the further you got into the game. That's a really neat way of showing progress instead of a resources/time number. My only issue with the game is that the cost balance is a bit off. Going from a 10 cost building to a 15k cost building is quite steep. Having an option to buy more buildings at once would definitely be nice.

Aug 30, 2016 @ 11:18pm

Nice graphics, gameplay needs some more content and the values need to be tweaked! 15k bricks would take hours to achieve.

metalhaze says ...
Aug 30, 2016 @ 11:33pm

Was a fun game! the camera zoom and the art was very well done and i like the idea of making bricks for a god haha.

As stated before there are a few balance issues, but overall it is a great game. good job!

Aug 31, 2016 @ 8:50am

I love how progression feels bigger with each zoom. Nice game overall

HuvaaKoodia says ...
Aug 31, 2016 @ 2:14pm

Here's the thing about clickers. If they are nothing but a linear progression from no resources to X resources, with zero thought or interaction required from the player, then they are a waste of time, quite literally.

The only interesting bit in these kind of clickers is seeing what comes next. In Cookie clicker, for instance, there's a lot of content to unlock. In Candy Box 2 there's a whole world to explore. The idle mechanics are the backbone of these titles, not the whole dish.
Here you already gave away the whole thing in the screenshots!

More interesting to me is how little the economy makes sense. The worker houses are more efficient than brick presses. For the price of one brick press (15000) you can buy 1500 houses. 1500 houses generate 6000 bricks in 20 seconds. Over 4 times more than a single brick press! The ratio is even worse when compared to the pyramid building.
The only reason to buy the more expensive buildings is to spare your index finger. Yes, that is right, the GUI forces the player to make worse economic choices!

This all may sound a bit harsh, but I'm not trying to bring you down. It looks great and for what it is (and idle clicker) it is competent (apart from the economy!).
All I'm asking is why? This is an interactive medium, so what are you trying to say or achieve through interactivity?

Now if you are interested in making a game instead of an idle clicker then here's a plan.
First fix the economy, then concentrate on interactivity with meaningful decision making.
Examples:
- Building and maintaining an army which protects the workers from bandits
- Some kind of a battle system for when the bandits arrive
- Managing the workers, giving them orders
- Trading with neighbouring cities for food and other goods you cannot produce
There are a lot of options here. The interesting bit about interactive media, especially digital games, lies in decision making and the consequences of it.

One more "fun" fact. For some reason running the web player crashes my Firefox. Chrome works just fine.

JonathanG says ...
Sep 3, 2016 @ 10:55am

Interesting ides. As some might have stated before, the numbers need fixing up a bit (for the purpose of demoing the game). Could do with some sound.
Love how hilarious the Anubis and the little people praying to him look!

ZYXer says ...
Sep 9, 2016 @ 2:20am

What do we have here... Another take on an "ancient technology clicker". I tried the same thing, I think yours is better ;)

To start out: I wish each click in the pond would create one brick, it would give me more incentive to click the pond.

I also wish buildings were constantly producing bricks. Production every X seconds kind of slows down the pace of the game. (It took some time to get that buildings produced bricks only every X seconds, because the description was covered up in the ludum dare window (I know it's not your fault, it sucks that the iframe is not the size that you enter))

The slow zoom-out effect is AWESOME! I love it! It really gives you the feeling that you are achieving something.

The pace of the game is a bit slow (I know, that's the whole point of idle games), but I wished the beginning would be a bit more fast-paced, it would get me more addicted.

The graphics are really funny/cute, love them!

I kind of missed some sound.

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