Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Desert Strife

by HuvaaKoodia - Jam Entry

Many moons ago the world was engulfed in the madness known as war.
A shadow of its former glory, humanity persists in a scarred world.
Ancient relics of old still linger, haunted by the sins of the past.
Some seek power once again, heedless to the warnings of history.
It is those who have to be stopped at any cost.

Controls:

LMB = select/command unit
RMB = deselect unit
Space = end turn

Team:
Programming - HuvaaKoodia
Graphics - Ranquil

Audio:
Freesound (freesound.org)
Presence of Music (presence-of-music.com)
- Music track: http://www.presence-of-music.com/cn8/cn21/marine_relic.html

Developer's comments

Happy how it turned out, yet the following features didn't make the cut:
- A proper campaign with multiple missions
- Improved AI (threat assessment, intelligent positioning)
- Battle animations
- Certain sound effects (you won't notice, but I do...)


Desktop builds are in!

Enjoy!

Downloads and Links


Comments

omid says ...
Aug 30, 2016 @ 3:32am

This game looks great. It isnt too complicated and is a cool idea that is very appealing. I enjoyed the uniqueness of this game and how creative it was. Overall it was a very great game. 10/10 would play again.

olkeencole says ...
Aug 30, 2016 @ 4:06am

Very nice! It's simple but not too simple and a cool concept to boot! I don't think I'd have the courage to tackle a turn based game during ludum dare, but you pulled it off. Well done!

Allthebees says ...
Aug 30, 2016 @ 2:33pm

Simple to pick up yet I could see this being expanded into a great turn based strategy game with a few more mechanics.

xclementx says ...
Aug 30, 2016 @ 2:37pm

Fun game, quite hard but quite hard for me :)

cushycode says ...
Aug 30, 2016 @ 5:09pm

Simple and neat game. I think it is a good start point for a quite interesting strategy.

Especially cool that there is a tutorial level with a step-by-step explanation.

I did't have any sound effects, or background music btw. But maybe it's my Firefox problem.

HuvaaKoodia says ...
Aug 31, 2016 @ 7:40am

Thanks for the positive comments everyone.

@cushycode
That is indeed weird. You should try updating Firefox or using another browser, the music especially is worth it.

kyyninen says ...
Aug 31, 2016 @ 12:22pm

Thumbs up! Personally would have loved to see the damage calculations on screen, I had no idea how and why some fights would completely decimate one side with little casualties on the other or even destroy both units. Also, are tanks independent units or vehicles to infantry?

DespiteSoft says ...
Aug 31, 2016 @ 2:27pm

Really cool! Seeing today as the ancient age of tomorrow is a use of the theme.
I enjoyed the game much more than I usually enjoy turn-based strategy games.
The dynamic choice between getting resources and attacking was tough. Plus, I loved the "mystery box"-style of the rewards. Made this rather stagnant genre fresh.
However, I sometimes forgot which ruins were already looted. A graphical queue/ even just removing them would have been nice.
Sound and music worked fine in my Firefox. Again, really cool use of the theme and genre.

HuvaaKoodia says ...
Aug 31, 2016 @ 5:23pm

@kyyninen
Every weapon has a hit chance: low for melee, rather high for rifles and bazookas and extremely high for the tank. Hence battles between similar groups can go any way and even a well armed force can get unlucky at times (the wrong times!). Showing the calculations could be an option for sure, consider it considered.

The tank is a vehicle, if the fuel runs out the driver will come out to fight.

@DespiteSoft
Marking the ruins somehow is a good idea, after all the AI never forgets so why should us humans! I'll think of something for the Post-Jam version.

hitchh1k3r says ...
Aug 31, 2016 @ 8:28pm

Pretty neat concept! I've got a soft spot for barren post-apocalypse worlds and forgotten technology.

The whistling wind sets the mood well, and the audio design is pretty nice. The interface explained itself pretty well, but the tutorial was nice. The combat pause was a little tedious sometimes, but not too bad.

Wish there had been a few levels in succession, playing with the existing mechanics. Maybe a level where you have to attack an opponent who was pillaging a rich region of ruins before they got too strong. Maybe even a level with a far-away opposing team with a tank, and you with many ruins to sift through hoping to defend yourselves.

Thanks for putting this together!

Hero7785 says ...
Aug 31, 2016 @ 8:52pm

This is great! I love me some turn-based strategy.
It's crazy what you were able to do in three days

Aug 31, 2016 @ 8:59pm

Hey can you link me the song you used for the game, it's awesome. Gameplay is great, including a tutorial that explains the game so well is something I rarely see in ludum dare(the game is usually simple or explained in the description). I found it pretty hard though, I don't know which ruins turn your troops into which units and sometimes it's unfair when you attack with a tank and get your butt kicked, but it's still fun to play and I think you can expand the game and make it even better. I guess the weak point would be the art, beyond the great image of the sanddune I think it's a bit copy paste all over the place.

SkullPixel says ...
Aug 31, 2016 @ 9:31pm

This is a really well made game for only 3 days. With some more interesting terrain and a full campaign, this would be amazing.

Ps: Loved your comment on Chadwik

HuvaaKoodia says ...
Sep 1, 2016 @ 2:43pm

Thanks again everyone!

@Digitaldude555
Added the song link to the description. We had a teensy production issue with art assets. You can read more about that in the up coming post-mortem (hype, hype!).

Gipzo says ...
Sep 1, 2016 @ 7:12pm

Interesting mechanics. But it's not completely clear what is the difference between weapons. I should also say, that the soundtrack creats the atmoshpere beautifully. Well done.

AM_Games says ...
Sep 2, 2016 @ 12:27am

Really good job! Nice graphics, solid gameplay, decent AI. Nice!

komilll says ...
Sep 2, 2016 @ 8:43am

I've read about units details (as fuel for tanks) after completing the campaign. It should be included in game because I thought that game bugged especially when one tank blocked between two fields in mid-way. I can imagine that balance of RTS or turn-based strategy is pretty hard but you should make interface more clear. As a player I don't really know versus which unit I can stand against to win. Also the ruins system isn't that clear. When tanks run out of fuel and the units get out of it, I cannot make new tank with them by standing on field with technology. Is it bug, is it planned, I cannot know because the gameplay isn't as clear as it should be. The concept is nice but it lacks of polishing and making it easier to understand.

mitya1234 says ...
Sep 2, 2016 @ 10:54am

Wow. Your game is surprising. It has so cool music and battle system. And it was hard to defeat the computer but i've made it. I'm the best player.

HuvaaKoodia says ...
Sep 2, 2016 @ 11:04am

@komill
Thanks for the feedback. I intend to improve the battle visuals in order to make it easier to understand why one side won over the other. Another planned improvement is notifications in the GUI to show when resources (ammo and fuel) are spent to make it more explicit.

The tank is one of the possible technologies you can find in the ruins. Finding another tank with the same group is highly unlikely, but if you do find fuel you can walk back to the old tank and start using it again.

tonynogo says ...
Sep 2, 2016 @ 11:46am

I love the music, very nostalgic!
The system is simple but I enjoyed to playing it.
The tank surprised me ^^.
Congrats for the nice work!

AlexLamarche says ...
Sep 2, 2016 @ 2:57pm

I enjoyed this game. It really felt like a board game to me. The only problem that I saw was that I couldn't destroy the enemy tanks. I tried to kill them, but I guess I might have been doing something wrong. Anyway, the game was nice.

comatomatoes says ...
Sep 3, 2016 @ 3:41am

Good work. I really enjoyed the music. The sound effects didn't quite fit with the music however. I think designing the campaign map instead of randomizing would have been more effective. I played the campaign several times and lost because my units just happened to be farther away from the tech than the enemy units. It would have been nice to have a clear visual change when tech is consumed. There were times when I didn't know which tech was still available after the board cleared up a bit.

AlexanderMerk says ...
Sep 3, 2016 @ 11:16am

You have tutorial, it's excelent!)
Also you background music pretty good

galhajaj says ...
Sep 5, 2016 @ 1:32pm

The concept of finding tech in ruin is very interesting and unique. Although I didn't find much strategy in it. all I need to do is to get first to ruins and hope... unless i missed something. The graphics is great though. When I saw a Tank suddenly I got really excited! The core idea is great - please add more strategy aspects. very nice job!

mvasko2 says ...
Sep 5, 2016 @ 1:33pm

This is probably one of my favorite entries.

As others have stated already, the music was excellent, the sounds a bit weird (honestly, I don't think ladies can scream like that :P), the graphics quite nice...

What really got me was the thing which should be the most important thing anyway - the gameplay. It was a really nice concept, and incredibly well balanced. The battles are intense, fun, and you never know who will win. My first playthrough resulted in me saying "They have a f*****g tank!" before being crushed to pieces. The next one I was able to acquire one myself, and I've won with just a last lady standing.

With a bit of polish, maybe some more terrain types and some helpful indicators (was mentioned already), this would be one hell of a game. I really hope to see this being continued, it has a lot of potential.

Bobsleigh says ...
Sep 5, 2016 @ 1:59pm

This is a type of game I really love, so I love your game.

Some point to ameliorate it maybe :

- Add some animation to kwon who attack
- The campain is around 50/50 chance to win depending of the starting location, maybe to add more strategy, you can add
- More differents units.
- Some obstacles.
- More actions choices for each units.

Cool music.
Great job.

NightShadow0 says ...
Sep 5, 2016 @ 6:49pm

This is pretty good, i like the concept of unearthing technology to make your units stronger. I died horribly, but i'm not great at these.
I wish there was a way to tell which ruins have already been explored, and some animations would have added a lot, but this is very impressive for the time spent. Nice work!

squirrelbot says ...
Sep 5, 2016 @ 7:54pm

Strategy is interesting, upgrade or attack? As others have said, it would be nice to see what ruins were explored. Visuals and animation generally need work. The sounds are fun.

Linus123xbb says ...
Sep 5, 2016 @ 9:01pm

Nice strategy game, it was a lot of fun. But I got defeated. Great job!

lightsoda says ...
Sep 8, 2016 @ 11:21am

Tanks and bazookas are ancient? What year does this game take place ;)

Overall pretty decent, the core gameplay is solid. What I feel could be added is more feedback mechanisms, like sounds, animations, particle effects etc, which I know you leave out in the interest of time.

Thrainsa says ...
Sep 9, 2016 @ 6:07am

love the music, with the game, it create a synergy, it take me in an over world, fighting for the anciens relic, I love it.

SamuelSousa says ...
Sep 12, 2016 @ 5:05pm

Loved the art and music. The later fits perfectly into the project.

Not sure about not being able to attack after moving, it kind of push you to always let the enemy come forth.

Are there more levels? I beat the first level of the campaign and only saw a main menu button...

Had fun playing this!

reheated says ...
Sep 17, 2016 @ 3:18am

Innovation: A strategy game with new rules, I'd call that innovative. Also quite ambitious!
Fun: Yes and no... there is definitely strategy here, it took me a couple of goes to win. However I didn't feel much urge to continue playing. More maps and more types of units might have helped. I also think it was hindered a little by the mechanics not being completely clear: (i) how are the number of casualties decided in each attack? Is there randomness? (ii) What bonus do I get from each ruin? How come that guy gets a tank?
Theme: It's there in the ruins (not front and centre, but that's fine).
Graphics: I like the graphics. Rearranging the soldiers' positions randomly with each step was a cheap and effective way create the feeling of a crowd moving. I enjoyed the combat animations added in the post jam version.
Audio: Worked well. (I take it you didn't make the sounds and music. But you chose them well.)
Humor: N/A? (The cutesy soldier graphics is appealing though)
Mood: I think everything worked well together to create a good mood... although the screams didn't seem to match the cutesy chibi look of the soldiers.
Overall: An ambitious game that looks and sounds good and has an element of fun but would probably need more complexity to grab a player for longer.

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