Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Surge

by 8BitPimp - Competition Entry

Surge is a single player Galagalike game, made in 48 hours.
| I made all of the artwork, music and game code from scratch.

Note:
| If anyone experiences any stability/technical issues at all when playing let me know and I will try to patch it ASAP.

Story:
| An ancient mechanical menace has awoken, and its hell bent on destroying earth. You are the last hope for humanity. One of the last remaining pilots, your mission is to fight through the hordes and reach 'the beacon', a device of unimaginable power. Its a suicide mission, but then... thats what you signed up for.

Controls:
| Press X to shoot
| Press Left/Right to move

Goals:
| Blast everything that moves
| Avoid being blasted
| Collect power-ups

Technical:
| Surge is written in C++, using the SDL2 and SDL_Mixer libraries.
| While all the game code was written from scratch, I used my small game framework to deal with some of the boiler plate.
| The executable provided is built for x86_64.
| If you want to build from source you will require:
| | CMake3.4+
| | VisualStudio2015
| | SDL2-devel
| | SDL2_Mixer-devel
| It should build and run on linux with next to no changes but I havent tried.

Tools Used:
| Ableton Live Intro
| Visual Studio 2015
| Aseprite
| Git
| Open Broadcast Software

Development Videos:
| I made development videos as I worked. (links in reverse order)
| https://www.youtube.com/watch?v=H8vBquQa7WY
| https://www.youtube.com/watch?v=eMU82W0xgiQ
| https://www.youtube.com/watch?v=e1ELHVPiYKU
| https://www.youtube.com/watch?v=I5EQ8VfaRIM
| https://www.youtube.com/watch?v=_U_K0IJ-fDc

Downloads and Links


Comments

Aug 29, 2016 @ 9:48pm

The soundtrack is really awesome, best I have heard in a while. But I had a problem with moving, the arrow keys didn't work for some reason.

SbstnC says ...
Aug 29, 2016 @ 10:41pm

Awesome music and great graphics.

steph88 says ...
Aug 30, 2016 @ 8:11am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

WERT Studio says ...
Aug 30, 2016 @ 9:20pm

neat game. game feeel, art, music, sound its all well done

Sep 2, 2016 @ 4:51pm

Really solid shooter! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/iJTT4Yba0N8

ohsqueezy says ...
Sep 8, 2016 @ 6:12am

It does build on Linux! The binary just has to be launched from inside the resources folder (bin/x64) or it won't find the files

This is a really fun and challenging game! The two bullet attack is so simple but difficult to avoid, and the movement of the boss taunts you

DDRKirby(ISQ) says ...
Sep 11, 2016 @ 9:26pm

Innovation: Not too innovative, but doesn't really matter! Galaga is a classic :)
Fun: Despite being pretty simple this was actually one of the more fun LD games that I've played so far. I guess the only caveat is that there's not too much in terms of scoring, progression, etc. once you have the hang of the game. Getting maximum rapid-fire was actually super satisfying, but also made the game a walk in the park. Losing a life and having your powerups reset was disheartening, but that's sort of a facet of the genre...
Theme: Haha, the theme mostly just shows up in your description rather than the game itself, but that's fine.
Graphics: Pretty nice job! Relatively simple graphics, but they're all really clean and work well. The parallax scrolling stars were a nice touch, and it was nice that they were low in intensity as to not detract from the foreground elements. Nice job on the explosion effects too! The screen shake was also appreciated :)
Audio: Awesome sound! I'm no good with FM synths, so major props for having jammin FM synth music. The sound effects were fine too!
Humor: N/A
Mood: Definitely felt like I was playing an old-school game, in the best way.
Overall: Great job! Obviously the game is pretty "short" but that's to be expected from an LD. Probably my #1 critique (besides wishing there were more to it) is that when you have max rapid-fire the screen-shake becomes a little excessive. Also, the explosion effects sometimes obscured enemy shots making it a little harder to react to them. But overall, I liked this one a lot!

Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]