Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Hand Cranky

by tedajax - Competition Entry

Using the "ancient" technology of a hand crank rail cart you must outrun the avalanche of rocks chasing you! How far can you get before you are inevitably crushed?

Downloads and Links


jakatpemadi says ...
Aug 30, 2016 @ 12:14am

I like your game. It is a simple platform runner but using alternate left/right button to move. It's kinda hard to control actually, but it is challenging. :)

Aug 30, 2016 @ 12:20am

It's harder than you think, that's for sure.

I can't stop laughing everytime I flip the handcar... Is that what it's called?

The music is very nice too.

Vaiaphraim says ...
Aug 30, 2016 @ 12:24am

Great idea, and a fun mechanic :)

I found it quite hard to keep the cart on track, since it seemed to spin at almost every jump, but I managed to reach almost 200 meters nonetheless after a few tries!

It was quite fun to watch the blob guys paddle with the cart upside down, but that didn't really help in making progress^^

Naturally, I was inevitably crushed by the rocks again and again.

If possible, please remove these ultra high frequencies of the sound effects... (it even started aliasing, so you must have passed the 22kHz range o.o) Fade them out or filter them, please :)

joemag says ...
Aug 30, 2016 @ 1:29am

Fun, very hectic. Interesting take on the endless runner. Liked the little sprite guys. SFX were a little on the loud side, not sure what the red status bar was for.

adaFish says ...
Aug 30, 2016 @ 1:45am

A little hard to control--I end most playthroughs upside down frantically trying to turn the cart over as the avalanche descends on me--but that's part of what makes this so enjoyable. I love the characters, too. Well done.

blinry says ...
Aug 30, 2016 @ 1:46pm

We liked the pumping mechanic and the floating title screen. How to jump properly took a while getting used to. This game is quite hard! Nice physics, and matching sounds! We didn't get that far, but we would have liked to see more gameplay elements.

Thanks for leaving so detailed feedback for "20000 Pixels Into The Sea"! <3

tedajax says ...
Sep 3, 2016 @ 6:04pm

@Vaiaphraim yeah audio was one of the last things I did and I just ran bfxr and found sounds that sort of fit lol. I'll make sure you give them a pass in Audacity next time and make sure they're not so obnoxious. Also while in the air the cart spins if you're holding a direction down. If you release while in the air you should just float for the most part. Thanks for the detailed feedback.

BestNickname says ...
Sep 3, 2016 @ 7:16pm

This is a really neat idea, very fun:). The cart is a bit difficult to handle however. I'm not sure if having the card movement and tipping on the same keys was an intentional design decision, but separating them might help with the control.

rodancheg says ...
Sep 3, 2016 @ 7:52pm

Nice idea! Ez moving and fun to play/ I really like it!

tedajax says ...
Sep 3, 2016 @ 8:38pm

@BestNickname I really should make it so that you don't turn the cart until you've released the arrow keys after jumping so that you can keep the key held without accidentally turning.

Stending says ...
Sep 3, 2016 @ 9:06pm

So hard!
I really loved the title screen, and the game feels pretty cool to play!
Congratulations :)

celia14 says ...
Sep 3, 2016 @ 10:27pm

This is a fun idea that fits the theme perfectly! I like the way you see more instructions as you go forward. It was pretty hard! Those poor little blobs, I think I put them through a lot. :D

Linus123xbb says ...
Sep 3, 2016 @ 10:33pm

really cool game, it was actually quite hard to control but still a lot of fun. Great job.

moobchunks says ...
Sep 3, 2016 @ 11:53pm

I enjoyed this game, you picked some good audio for this one!

aucguy says ...
Sep 4, 2016 @ 2:34am

The music was. There were moving lines in the ground and the hurdles making the cart flip were annoying, but good job.

runvs says ...
Sep 4, 2016 @ 6:03am

Very nice game. It has easy and intuitive controls, thus it's hard to master. The jumping mechanics are a bit wonky, but I got used to it. Well done!

stefvanschie says ...
Sep 4, 2016 @ 7:45am

Very nice game, the sounds and music were good and the progression of the levels was nicely curved. I got 677.6 m as highscore. I do think that giving the player a higher penalty for hitting the red barriers would have been nice, cause I can get really far while hitting al these barriers.

thenanox says ...
Sep 4, 2016 @ 12:04pm

it was funnier that i expected :).

i made 473 meters in second run

mihaivdev says ...
Sep 4, 2016 @ 7:18pm

Probably the most fun LD36 game I played yet! 532m highscore. Tried a fair few times :).
Gameplay is great and don't think there's much to improve i n that respect. With some nicer graphics, better sounds/music (the current ones are very good for an LD) and menus you should have a fully fledged game (would be great on mobiles I'd say).
I really hope you take this to completion and publish it as you got a game with potential here! Good luck!

Daniel says ...
Sep 6, 2016 @ 6:25pm

Cool and simple concept, its hard to control sadly but overall its a fun to play, the music does suit the game along with the art and so on, good job.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]