Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Warring Townships

by Liam :D - Competition Entry

Warring Townships is a real-time strategy game in which you control your township and conquer your neighbours.

Your colour is blue. You start with a town, which contains the central tower and multiple military buildings.

The Barracks (identified with a training dummy) trains militia and infantry spearmen and swordsmen, the Archery Range (identified with a target) creates militia and infantry bowmen, the Stable (identified with a horseshoe) creates bow, sword and spear cavalry.

To control units, left click them to select and right click to order them to move to a given tile. Click and drag with the middle mouse button to move the camera. Scroll to zoom.

Downloads and Links


matt_b says ...
Aug 29, 2016 @ 9:49pm

Very nice terrain generation, it creates some great choke points & a variety of cover & open areas. This made me think it'd be interesting if it played more like tower defence than rts - you have a planning phase to place units while considering the rock-paper-scissors unit qualities (cavalry beat infantry in the open, archers best if they have good range & los, inf better in woodland than cavalry...) Then you could have varied rounds of assault or defend games, & since it's procgen they'd always be different.

Jimbly says ...
Aug 30, 2016 @ 4:37am

Enjoyed this! I too quite liked the terrain generation and the aesthetic of the environment. Wasn't very deep, with unlimited production of units (as far as I could tell), perhaps just adding some limit (proportional to number of homes remaining) would make things more interesting.

Aug 30, 2016 @ 7:23am

Wow Liam I'm impressed, good job. I love the idea and the and your execution of the idea.

Aug 30, 2016 @ 7:24am

wow sorry one too many and in that sentence :P

edve98 says ...
Aug 30, 2016 @ 2:22pm

Cool game (especially the terrain generation part! :P). But controls felt a bit weird for me (like why do I have to give orders to every single unit if I want to move my army?).

iwiws says ...
Aug 30, 2016 @ 5:04pm

Loved the terrain generation too, and it was fun to play.
The lack of multiple units selection is obviously lacking when you're used to strategy games, but it's a good thing because of the unlimited units creation :)
It looks cute, and I love the multiple types of units.

I wonder how different it could feel, with waypoints for the buildings :)

Aug 30, 2016 @ 7:07pm

I always love strategy games.

Sadly I had a problem to move (I could only move by zooming?). The first game there was no enemies spawned, the second I won easily as the enemy's AI didn't work. Even when I had destroyed all enemy buildings and units, the game didn't end, there was no "end" of the game. There's no music. :(

Wan says ...
Aug 31, 2016 @ 8:08pm

You went with a very ambitious game here! I think its the second RTS I've ever played as an LD entry, and the first one for the compo.

I'm impressed in particular with the terrain generation, plus the camera controls are fitting, and the unit list/selection menu is a cool idea. Also you managed to squeeze out a mini-map, nice job :)

I assume you ran out of time but there's indeed some parts of the game that would have required more work, like AI, unit creation (no resource management), unit control (no multiple unit selection, slow reaction time from units) and overall polish (lack of feedback when giving orders mainly). Also it made me laugh to see an unit have something like 9.428615/10 HP x)

Overall what removes the fun from the game is mostly the lack of strategy: we can't really enjoy the variety of units and their strengths/weaknesses, and especially the enemy AI seemed pretty passive.

Now it looks like your main goal was to explore what it takes to make a RTS, and look into terrain generation in particular, so the entry is pretty successful in that regard. The amount of work is impressive, congrats!

alfie275 says ...
Sep 1, 2016 @ 4:31pm

Hey Liam, I finally got around to uploading the video I did on your game:

It's overall not a bad game, just lacking in polish and depth. Unit costs and resource gathering would help a lot.

euske says ...
Sep 3, 2016 @ 5:19am

I can see the terrain/map generation went pretty well. The music was very soothing. Good job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]