Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Retrofuture Archaeology

by dylanwolf - Competition Entry

Use the parts provided to activate the indicated devices.

Tools: Unity, GIMP, BFXR, Manaspace font from codeman38 (http://www.zone38.net/font/)

Downloads and Links


Comments

steph88 says ...
Aug 30, 2016 @ 7:51am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Levi D. Smith says ...
Sep 1, 2016 @ 4:50am

Nice puzzle game! I liked trying to figure out what the components do. I finished level 8 (Open the Way) and it stopped, so I'm assuming that was the end of the game.

peejaygee says ...
Sep 1, 2016 @ 2:33pm

Decent little puzzle game, although, unlike Levi, I got stuck at level 8, I didn't manage to get the post to drop, but that was it. I do think though, the mechnacis for the 'extra' step if you have it in the wrong place could be different. Now, it's click the piece, position, if wrong, click the x, click the piece. Maybe just 'right click' on the piece? also, when you click on the piece to choose it, if you mistakenly click the floor (which moves on a drag motion) it takes the previous click away from the object you were wanting. Nice effort and I enjoy it.

dylanwolf says ...
Sep 1, 2016 @ 4:26pm

Thanks for the input.

Level 8 is the last level.

I didn't think about right-click. I'll probably add that for any future PC builds I do.

I was aware of the selection/drag confusion, but I haven't worked out a fix. I think it boils down to the fact that the selection and panning code are completely separate, so panning still happens if you click a tile.

recursor says ...
Sep 1, 2016 @ 5:52pm

I saw your progress updates on Twitter during the compo and was intrigued by both the artwork and the fact that it is a puzzle game. I was happy to get to check it out. I found myself really wanting keyboard shortcuts for all the pieces but especially for deleting objects (maybe left-click for deleting objects would be good). It's quite fun and I could see myself playing/making more levels for this. Nice job.

g12345 says ...
Sep 10, 2016 @ 7:45pm

Oh... That was a short puzzle game...

I got through level 8 in 10 minutes (mostly because of the lots of clicking to move and test things.)

Looks nice. Was fun.

A bit short, not very challenging (not for me), but, still very competently done in 48 hours!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]