Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

The Ruins of Cuglatr

by unpronounceable - Competition Entry

"As an acolyte of The Coalition you have to venture out into the wilderness and bring back wonders from The Golden Age of Technology. Will you survive the challenges ahead of you?"

Went for the ancient technology on two fronts. The story is about uncovering old technology, and the entire game runs on the console.

There are two endings and different ways to approach problems. The middle part of the game is randomly generated, choosing from a pool of events. There was no balance pass on the game. The only external code I used was stretchy_buffer.h from the nothings library, everything else was programmed from scratch and is in one big C file. It's not portable at all.

Update: Version 1.1 has fixes some spelling, string construction, and a possible infinite loop.

Downloads and Links


Comments

Aug 30, 2016 @ 9:43pm

I love it. Very, very well executed. Through the variety in events and stats the game feels much deeper than it actual is. Excelent design, especially with this much in the 48 hours.

The best entry I've played so far.

The first physical wound I got had no effect.

I also feel like their should be a more elaborate scripted ending. It feels a little bit lacking at the end.

Still, fantastic entry.

Aug 30, 2016 @ 11:17pm

Really enjoyed this entry, there are a few grammar and spelling errors. I would make sure to do one last check to correct some things, but it was not too distracting.

The character creation was the best part, but I felt the ending didn't reflect my journey too much. I am still curious to go back and play it again. Great Job!

mihaivdev says ...
Aug 30, 2016 @ 11:33pm

Really like it! Haven't played a good text adventure in ages so glad to see someone making one. You should definitely expand this into a much longer game and if you do good luck doing so!

Aug 31, 2016 @ 9:30am

I really enjoyed playing it, even if I think I have been wounded my almost everything I found, haha! I'll give it another try.
Great job!

Sean says ...
Sep 2, 2016 @ 3:58pm

This was a great entry. I really liked how the theme was used to inspire the setting, gameplay, and presentation.

The ending felt a little rushed/anticlimactic, but the content you do have is impressive given the time frame.
The lack of time spent balancing unfortunately shows: I found it very easy to get from the village to the ruins, but died fighting against the robot on all my unsuccessful runs (btw, the game crashed whenever I died). On my winning run, I only got past the robot because I had the strange device and sidestepped the fight. It was still fun to play though!

Very minor nitpick: it would've been nice if the cursor was blinking at the end of the last statement instead of in the top-left corner.

Alphish says ...
Sep 2, 2016 @ 4:33pm

Wow, really great, this one.

The stats and general mechanics feel meaningful, there is some variety of choices and the writing and various events is of pretty good quality. Things were well explained, too, I didn't feel overwhelmed by all these stats.

(also, I got the best ending ^^)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]