Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Baba Yaga

by Azlen - Competition Entry

=~= Description =~=

Before these newfangled flying broomsticks became mainstream, witches were forced to experiment. In this game, you play as Baba Yaga flying around in her mortar and pestle collecting children in the forest.

=~= Goal =~=

- Collect children as many children as you can
- Keep mortar and pestle upright

=!= Controls =!=

UP/W: Move Up
LEFT/A: Rotate Left
RIGHT/D: Rotate Right

The mortar and pestle accelerates forward and back depending on its current angle.

Downloads and Links


Capt Nemo says ...
Aug 29, 2016 @ 5:01am

breaks at the title screen for me (win 10, firefox)

justinooncx says ...
Aug 29, 2016 @ 5:04am

Surprisingly difficult to control. Angling forward doesn't seem to work at all.

PotatoIng_ says ...
Aug 29, 2016 @ 5:17am

Moving forward doesn't seem to be quite working for me all the time, but other than that, I like the artstyle (except maybe the children:D).

Azlen says ...
Aug 29, 2016 @ 5:31am

@justinooncx: the game was meant to be difficult to control, but maybe I made it a bit too difficult!

@Capt Nemo: I have had troubles with Firefox as well (unresponsive script). It usually works eventually if I let the script continue.

Capt Nemo says ...
Aug 29, 2016 @ 5:57am

Ok i got it to work on chrome, you got to keep the bowl at just the right angle to move. That is the best and hardest part, also the art is cute. Good Job!

jaxonf92 says ...
Aug 29, 2016 @ 7:04am

I love the art style of this one

jackyjjc says ...
Aug 29, 2016 @ 7:32am

I captured 4 childrens! omnomnomnom. The control is difficult and a bit confusing at first. After getting a hang of it (kind of, it seems like I need to press 'up' to fly up and need to keep the cup slightly leaning forward), i can start flying. It be much nicer if you can explain the control a little bit at the beginning of the game. I love the title screen art and the overall art style of the game though. Well done for finishing the game!

oab says ...
Aug 29, 2016 @ 7:46am

I captured 7 children. :)

I though children will explode when big thing hit him.

Ghen says ...
Aug 29, 2016 @ 8:16am

really nice idea and execution, i also glad finally found someone using haxeflixel :D
anyway, i enjoy play it, but honestly imo the rotate control is not needed at all, i use only "up" the entire game
very solid entry indeed :D

Flatgub says ...
Aug 29, 2016 @ 8:33am

Cute game with neat graphics! I managed to flip the Mortar upside down and but it continued to fly upwards xD!

nanimono says ...
Aug 29, 2016 @ 8:36am

Can't play this one. Baba Yaga eats all my system memory and hangs up the browser

colapolka says ...
Aug 29, 2016 @ 9:34am

Suggestion: Make Baba Yaga's mortar start at a slight angle. As of now, you can easily move forward by just pressing up now and then and completely ignoring the other keys.

I really dig the title screen, though.

Sakaki says ...
Aug 29, 2016 @ 11:12am

It freezes after I click on "Play" button

Windows 10 html5 using Firefox Broswer :/

brainybeard says ...
Aug 29, 2016 @ 11:15am

Interesting game. I had trouble steering the mortar and only collected 2 children both times I played. Also I noticed there was a bit of lag on my computer after hitting play? Anyway cool submission

SamuelSousa says ...
Aug 29, 2016 @ 11:18am

Was unable to play, browser crashed on PLAY.
Nice visuals!

ValiaP says ...
Aug 29, 2016 @ 1:51pm

It took me some time to get the hang of the control.The parallax scrolling in the scene was cool. Haven't heard Babayaga before so i Google it.Now i know what the bowl was for.0 - 0

ladybenko says ...
Aug 29, 2016 @ 1:58pm

Very nice parallax effect with the clouds and trees!

Move127 says ...
Aug 29, 2016 @ 3:11pm

I like the art on both the witch and the background. It would be nice if there were obstacles or something that would require you to do something different. From what I could tell, the game was just about trying to go as fast as possible in a straight line. Maybe the children could also be at different heights.

Aug 29, 2016 @ 5:30pm

Love the art. However, I can't move further than a little distance from the start. The character just crashes into the ground and its rolls a short distance before stopping. Pressing up causes it to go straight up vertically and then it drops straight down again.

Rudenko says ...
Aug 29, 2016 @ 10:17pm

freezes after play button (win7 firefox) :( baba yaga kostianaya noga :)

Aug 30, 2016 @ 4:09am

Great artstyle but there's a few bugs such as flying through the children, sometimes the player character doesn't fly forward and hangs on load.

steph88 says ...
Aug 30, 2016 @ 7:06am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

Geared Games says ...
Aug 30, 2016 @ 9:13am

The graphics look amazing in this game! But it was really hard to control? As soon as I tilted a bit there was just no way to reliably go forward again. I just flew around all over the place until I died :(

Aug 30, 2016 @ 5:16pm

Neat idea, was kind of hard to control though! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :)

publicidadeba says ...
Aug 31, 2016 @ 3:42am

Loved the title and how the main character looks!

Sean says ...
Aug 31, 2016 @ 2:09pm

Like a lot of the other people, I thought the game had crashed as soon as I hit play, but while I was in the middle of writing a comment it started working. I think you need to add a progress bar or something to show that it's loading and hasn't just frozen.

The artwork is nice, but the controls are very difficult! I think it might have been easier to play if up/down just controlled your speed, and left/right controlled your angle instead of tying the speed to the angle.

SMASH BASH says ...
Sep 1, 2016 @ 8:28pm

Haha, it's fun! But too easy if player just use UP button to maintain altitude, but using left-right arrows makes things complicated :o))

Geckoo1337 says ...
Sep 1, 2016 @ 9:11pm

I cannot play - it crashes my firefox browser :/

zzapp says ...
Sep 2, 2016 @ 6:58am

The controls may be a little too difficult, once you start rotating everything spirals out of control way to quickly.
The graphics were great thought and the idea inst bad just could of used more balancing difficulty wise.

BMacIntosh says ...
Sep 3, 2016 @ 6:27am

Your art is quite nice! I didn't understand how the controls worked. The most reliable strategy seems to be just to tap the up key to keep your height, helicopter-game style. Once you start rotating you can never really re-balance the thing. I got to 5 kids that way, two games in a row the sixth kid was not collidable.

Also, I came here because the LD map said you were in Antarctica.

Deive_Ex says ...
Sep 4, 2016 @ 1:08am

Hum... I don't see much of the theme in the game. Maybe I didn't understand it...?
Well, anyway, the controls are pretty confusing and not very nice to use. It also takes a long time to load, so it looks like it's crashed. I miss some music too :/

LoneSpelunker says ...
Sep 7, 2016 @ 1:57am

Nice little game. The pestle is a little hard to control, but it sounds like that's intentional. I was able to get 7 targets, but I one of them I landed on but didn't collect - not sure why.

(You might want to block people from going left, and have some indication of the direction they need to go. I accidentally went off the left side at one point, and was unable to correct for obvious reasons.)

I thought the parallax effect in the background was really well done. Gave a real sense of depth and speed. I'd like to see the foreground sprites done with that level of detail, and perhaps animated.

Sep 11, 2016 @ 5:11am

I like the art style of the witch and the forest - the child sprites don't seem to match it, however. :/

The parallax effect is also really cool.

The main problem is that it eats up a lot of memory, apparently, so I couldn't play it on Firefox and there was some lag on Chrome.

Aside from that, the one thing that I think would improve it is some matching sound effects.

Sep 16, 2016 @ 10:58am

Liked the art of the cauldron and witch, thought they looked great. Just wish the children art style was closer to that of the witch. The controls were quite difficult but once I got the hang of it I was able to collect four children on my third go. Would be nice if you could have some more challenges so you would have to navigate more, cause cauldron flying seems like a fun time.

charlesbaby says ...
Sep 19, 2016 @ 1:06pm

Nice use of sound effects. Also a hilarious premise; I love learning about other cultures, so bonus that I had to research the character and learned something new.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]