Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by Verz - Jam Entry

Truelly WEIRD game about the *boring* life of a gas station attendant.


edU Verz - Design, Code, Art
Bakir Khawam - Art, Writting
Beicoli - Music
Pablo Martín Atanes - sfx

Downloads and Links


Gordun says ...
Aug 31, 2016 @ 8:51am

Deep thoughts and nice graphics!

cubotrox_toni says ...
Aug 31, 2016 @ 9:37am

Waiting for Newgrounds judgment. Anyway, the art seems very good.

kokiriandco says ...
Aug 31, 2016 @ 9:56am

I don't understand the purpose of the game, but the pixel art is really amazing!

cubotrox_toni says ...
Aug 31, 2016 @ 11:04am

hahaha, sorry, i thought I must wait until Newground judgment. Just press "play"

cubotrox_toni says ...
Aug 31, 2016 @ 11:07am

OK, I've killed them all, but sure it will be something hidden in the game, any message, another meaning... I will continue thinking on it. Verz as great as ever

DifferentName says ...
Aug 31, 2016 @ 3:13pm

I like the art and sound design! I wasn't clear on what the bird wanted me to do. I guess the gun was the present he gave me, but I didn't make the connection because why would a gun help me with my radio? Then when I used the gun the bird asked what I was doing and that I should be using the gift he gave me.

ccglp says ...
Sep 1, 2016 @ 1:04am

I like very much the game. Specially the part at the end when you get the fancy music and all. Very good pixel art here :D.

(No mouses were hurt in this comment)

Ganilder says ...
Sep 1, 2016 @ 2:38pm

Can someone explain to me what is the point of this game? The pixel art is really cool, but there is zero gameplay and history.

randomhuman says ...
Sep 1, 2016 @ 9:44pm

Strummed my uke, shot some freaks, a good day out! My only criticism is that the gun at the end could have used some animation and a muzzle flash - it was more impactful during the course of the game when it was smashcutting to black. But yeah, an interesting, meditative experience overall, with excellent art and sound.

Sep 2, 2016 @ 4:14pm

Joder, pedazo de final cabrón. Me he emocionado y todo.

txotxopue says ...
Sep 2, 2016 @ 10:05pm

Very nice ending ;)

Casevse says ...
Sep 4, 2016 @ 10:53am

Great art and sound. Interesting mechanic. Good work!

chocobyte says ...
Sep 7, 2016 @ 9:57am

Very good pixel art and sound. I didn't really got the goal of the game. Interesting concept though.

prygskok says ...
Sep 7, 2016 @ 3:02pm

*Noise**Noise**good thriller*Noise**Noise*like it*Noise**Noise*want more*Noise**Noise*

InfiniteGames says ...
Sep 10, 2016 @ 10:24am

Deep and shoking, I want to see more. Nice pixel art. Good work!

genluck says ...
Sep 14, 2016 @ 5:04am

I really like the narrative/atmospheric aspects of the game! The ending needs a good lead-in, and definitely fill out the game when you get around to that. It's already juicy but it needs more, especially connecting the boring life of a desert gas station to going insane and killing people. But what's going on with the world? Why do so many people think they're gonna die? Is it because you're going to kill them, or is something horrible happening in the background? I don't understand the gameplay, but I'm not sure I need to. However, the guitar made me think I was running the radio station, and what's the circular thing on the left? The bird said the same thing whether you killed anyone or not which is a bit immersion-breaking. The gun made me wonder whether I was blowing out the customer's brains or mine, which at first I thought was a mistake, but later realized it's a strength. Finally, the art and music, especially at the end, really brought it together and, for a brief moment, made me feel like I was that gas-station owner, losing my mind in the desert heat.

hitchh1k3r says ...
Sep 17, 2016 @ 6:46pm

Good job creating a sense of monotony, to the point that the gun starts to seem like the "best" way for you and your character to get their jollies.

I refrained for a long time. Just threw the yo-yo, and learned to improvise some tunes with the Ukulele and the few good chords that came through on the radio. I like how they were tuned to the same key!

The denouement at the end was interesting in how it got every bit as monotonous as the gas-pumping. I stopped paying attention to their stories and carefully picking "deserving" targets, and just shot anyone. The faces blurred together. And then the actual ending just accentuated that.

Just for personal preferences in games (not really relevant to this as an art piece), I'd like to see more feedback for making the Ethical choice, beyond getting egged on by the Temptation Vulture. Something like how Papers Please handles moral choices within a monotonous-seeming game structure. Without an option to make a lasting "good" choice, the decision to start going on a killing spree feels forced or artificial. It's the only meaningful way the game leaves us to interact with it, you know?

Anyway, this was a solid, evocative piece. Thanks for putting it together.

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