Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

The Shattered Beacon

by Starspell - Competition Entry

You are a young explorer from a village that is beset with disease. Your people have always told stories about an ancient and potentially magical artefact hidden within the ruined walls of the old kingdom. To save your village you have set out alone to find this powerful relic.

Controls are WASD / Arrow Keys. Use W or Up on a door to enter it.

Considering I had less than half of the competition to work on this due to errands, appointments and family this didn't turn out too badly. Whilst light on content I am glad that I had a chance to practise more animation work and spend a little bit of time on graphics too as I don't get to do that very often.

Still no sign of sounds... next Ludum Dare that is going to have to change.

Let's hope I have more time to work on #LD37.

Builds of OS/X and Linux exist but have not been tested.

Downloads and Links


Comments

bog13 says ...
Aug 29, 2016 @ 7:19pm

Build for GNU/Linux work using wine.

The game is very short and the physics is strange : it is hard to figure out where the character will fall back when jumping.

Nice graphics though.

Aug 29, 2016 @ 8:48pm

Nice flip animation on changing sides, try put some audio next time, good work for 24h.

intXparts says ...
Aug 30, 2016 @ 2:01am

I love the jump animation, looks like he's trying to flap his arms to get a little extra boost. Well done on the beacon animation also!

Elit3dGaming says ...
Aug 31, 2016 @ 1:53am

Love the flip animation, reminded me of Paper Mario. Game was fairly short but considering you were short on time, it was decent. Nice work!

justinooncx says ...
Sep 1, 2016 @ 5:02pm

Seems like you spent a lot of time on the animation of the artifact and the character instead of the whole game. It has promise, if you continue to make more content for it and iron out the kinks.

g12345 says ...
Sep 2, 2016 @ 11:59am

Good Art for 24 hours. Next time perhaps more time for gameplay.

csanyk says ...
Sep 11, 2016 @ 6:51am

I thought the object of the game was to find beacon pieces and assemble them together, but instead I found the beacon only to watch it fly apart after a few seconds. I seemed to be stuck while this was happening.

The levels are not particularly challenging or interesting, but I did like that hitting the spikes didn't cause instant death, and only seemed to knock me back.

With a lot of work this could be turned into something decent. Keep at it!

Sep 15, 2016 @ 7:31pm

Visually appealing, but extremely short. It felt more like a test animation than a game, but it's definitely got potential. If you're going to end it so suddenly, perhaps add a little something to tell the player that, since the restart button didn't quite drive it home for me sadly.


We played your game on stream too: https://www.twitch.tv/cantgetourname/v/89523218

chocobyte says ...
Sep 19, 2016 @ 5:04pm

There had been some problems with the ground collision for me sometimes. I would like to see more levels and challenges. Good job

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]