Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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The Bear

by mockthebear - Competition Entry

Well, hello. This is my first ludum dare solo. I guess it wanst the best one because i started like, 16 hours late, and dont have how workt untill the end of compo... Life dont stops XD

So, knowking that i can only work abour 8 hours on a game, without any knowledge of music and art, i did this simple game.

The theme based is that you are using an ancient computer (like 15 or 20 years from now. C'mon that ancient stuff XD), and you inserted an floppy disk containing an small game.

F1 (start the game), boot the floppy. And arrows control the bear. Grab the apples and avoid the bug things.

The game has an limitation of 16 colors.

Made using Bear engine (source included), C++11, SDL2

The sound stuff was made in this sites:

The art was made with paint

Downloads and Links


mockthebear says ...
Aug 29, 2016 @ 9:10pm

There are an issue with CHROME and the LD page. Somehow the embeed seems to not focus on the game. The input dont work. Instea,d just click in the game link (WEB)

jakatpemadi says ...
Aug 29, 2016 @ 10:01pm

Whaaa... I like the black and white text at the front. I think there are some typo there.

Just hear about Bear engine by the way. Nice... Keep your good work on creating games... Cheers :)

Amine Tcherak says ...
Aug 29, 2016 @ 10:22pm

Good Works Very Nice

johnbjuice says ...
Aug 29, 2016 @ 10:54pm


Great job on your first compo, especially considering how late you got started!

It's super fun that made an old school arcade-y game and made a fake boot screen as your title - very creative and it definitely piqued my interest!

The game itself is surprisingly interesting for how simple it is - the low jump height and long enemy fall/sideways movement combined quite well. I was constantly positioning myself based on how I could dodge the incoming enemies, but then needed to collect those apples!

Tweaks I would have made -

Make the apples worth more (5 or 10) and give the player a single point for each enemy they successfully dodge. Makes the game feel more involved/active, while still keeping the player's focus on the apples.

Prevent enemies from spawning in un-dodgeable patterns - this happened to me once or twice, was kind of frustrating. Might be tricky to do if you are just spawning them in randomly though.

Use a pixel font - the sans serif font you used kind of stuck out, seemed like it wasn't an active design choice. A pixel font of some kind would have fit the aesthetic - perhaps you could look up an old Atari or Commodore font!

Your sounds were great and fit the game well, but some were not well balanced in terms of volume - a few sounds were too quiet, a few too loud. Nothing Audacity can't fix.

Anyway, great job regardless! Your game was very fun to play!

mvasko2 says ...
Aug 30, 2016 @ 2:47pm

You juiced those 9 hours good :)

I like the old-school terminal menu, I kind of expected either a hacking game, or a text adventure.

About the game itself - it's good. Not original or innovative, just some good ol' classic catching thingy. It doesn't insult, it doesn't impress, but it's quite fun :)

Good work!

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