Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

The Bear

by mockthebear - Competition Entry

Well, hello. This is my first ludum dare solo. I guess it wanst the best one because i started like, 16 hours late, and dont have how workt untill the end of compo... Life dont stops XD

So, knowking that i can only work abour 8 hours on a game, without any knowledge of music and art, i did this simple game.

The theme based is that you are using an ancient computer (like 15 or 20 years from now. C'mon that ancient stuff XD), and you inserted an floppy disk containing an small game.


F1 (start the game), boot the floppy. And arrows control the bear. Grab the apples and avoid the bug things.

The game has an limitation of 16 colors.


Made using Bear engine (source included), C++11, SDL2

The sound stuff was made in this sites:
https://onlinesequencer.net/
http://www.bfxr.net/
http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GXSCCB236/indexE.htm

The art was made with paint

Downloads and Links


Comments

mockthebear says ...
Aug 29, 2016 @ 9:10pm

There are an issue with CHROME and the LD page. Somehow the embeed seems to not focus on the game. The input dont work. Instea,d just click in the game link (WEB)

jakatpemadi says ...
Aug 29, 2016 @ 10:01pm

Whaaa... I like the black and white text at the front. I think there are some typo there.

Just hear about Bear engine by the way. Nice... Keep your good work on creating games... Cheers :)

Amine Tcherak says ...
Aug 29, 2016 @ 10:22pm

Good Works Very Nice

johnbjuice says ...
Aug 29, 2016 @ 10:54pm

HIGH SCORE: 107

Great job on your first compo, especially considering how late you got started!

It's super fun that made an old school arcade-y game and made a fake boot screen as your title - very creative and it definitely piqued my interest!

The game itself is surprisingly interesting for how simple it is - the low jump height and long enemy fall/sideways movement combined quite well. I was constantly positioning myself based on how I could dodge the incoming enemies, but then needed to collect those apples!

Tweaks I would have made -

Make the apples worth more (5 or 10) and give the player a single point for each enemy they successfully dodge. Makes the game feel more involved/active, while still keeping the player's focus on the apples.

Prevent enemies from spawning in un-dodgeable patterns - this happened to me once or twice, was kind of frustrating. Might be tricky to do if you are just spawning them in randomly though.

Use a pixel font - the sans serif font you used kind of stuck out, seemed like it wasn't an active design choice. A pixel font of some kind would have fit the aesthetic - perhaps you could look up an old Atari or Commodore font!

Your sounds were great and fit the game well, but some were not well balanced in terms of volume - a few sounds were too quiet, a few too loud. Nothing Audacity can't fix.

Anyway, great job regardless! Your game was very fun to play!

mvasko2 says ...
Aug 30, 2016 @ 2:47pm

You juiced those 9 hours good :)

I like the old-school terminal menu, I kind of expected either a hacking game, or a text adventure.

About the game itself - it's good. Not original or innovative, just some good ol' classic catching thingy. It doesn't insult, it doesn't impress, but it's quite fun :)

Good work!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]