Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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by Threef - Jam Entry

Shimagotchi is a game where you take care of lives of poor settlers living on procedurally generated island.

The world lives by itself and you, as a head of village, decide about most important matters. Which for now none of them matters, because I didn't have time to code more important events.

I've spent too much time on AI of villagers. They look for food, fish in water and hunt in near forests. They make babies and some wants to see the world.
Unlucky ones can die in forest or children won't try to have sex with their parents.

What I planned to do:
* Let villagers think that natural objects like giant stones or trees are gods.
* Let villagers blame failures on gods
* Let villagers learn about island and use that knowledge
* Let villagers tell imagined stories and let others believe in them or not
* Let villagers mourn about dead
* Let villagers pray for rain
* Draw family trees because children remember who are they parents.
* and much more


* Save files should work.
* You can reset save by pressing "R"
* Holding "ENTER" speeds up time. (That was for debugging)

Downloads and Links


intXparts says ...
Aug 30, 2016 @ 1:43am

Idk what happened, one moment I was just chillin in my fishing village, next thing I knew Roceta was talking about going out on an adventure. She got eaten by a bear. Moces kept asking me if he was the most beautiful man I've ever seen. Then everyone started trying to get out of town on "an adventure" and they must have known something was going down because then we were all wiped out on week 700 by the volcano. Seriously though, Love the procedural generation of the islands! Cool gameplay also, I think it will be a lot of fun when more decisions are added. Nice work!

Threef says ...
Aug 30, 2016 @ 2:01pm

I uploaded version 1.0.1 that fix two critical bugs:
* Time was not moving by it's own
* Loaded game did not loaded all data. That was resetting time, food and more.

keln says ...
Aug 30, 2016 @ 2:22pm

Oh man, I love procedurally generated things and the islands looks beautiful! Nice job for 72 hour game, keep it up :)

WERT Studio says ...
Aug 30, 2016 @ 3:58pm

neat idea but its hard to know what happend

Guennor says ...
Aug 30, 2016 @ 7:38pm

Too bad there isn't much to do in this game - the idea sure is promising. I love pixelated procedural islands. Good job and if you add more things to the game let me know :)

uvwar says ...
Aug 30, 2016 @ 10:04pm

Got to week 2789 so not too shaby! I think this is a really awesome concept though, keep going!

gonutz says ...
Aug 30, 2016 @ 10:31pm

I would like for there to be some interactivity.
Still it is nice to hear that you had fun doing this, next time you will have a better idea of how much time to spend on what, I am sure you will be able to complete a game then. Never stop doing what you love :)

dos says ...
Aug 30, 2016 @ 10:45pm

Mimaj The Brave (age 1) recommends this game. Eventually he died of starvation with the rest of the village at week 513 after everyone went out for an adventure, but 10 out of 10 would hunt a big deer again!

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