Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ancient Temploot

by QOGQOG - Jam Entry

The Ancient temple is filled with traps. Traps made from ancient technology. Arrows or WASD to move, Enter to start, R to restart. Collect the five coins.

Downloads and Links


Comments

Aug 29, 2016 @ 9:42pm

Nice graphical style. I'm a fan of simplicity! Very challenging game with interesting mechanics.

Had some issues starting the game again after resetting it.

QOGQOG says ...
Aug 29, 2016 @ 10:04pm

Glad you found it interesting. What issues specifically did you encounter?

MrBrenan says ...
Aug 29, 2016 @ 10:18pm

Simple,very colorful, and fun.
It's a great game guy, die at 4/6.
Some funky/electro musics would be perfect.

Continue like that :)

johnbjuice says ...
Aug 29, 2016 @ 10:33pm

Cool procedurally generated puzzle game! Felt like a simplified roguelike, reminds me of the old Unix game robots or Anna Anthropy's Frog Assassin. Played through 5 boards before I decided I should move on and give feedback to other games!

Lots of clever design tricks in your simple graphics - almost every bit of the level taught me how it worked by playing, and those that didn't I figured out quickly by dying! Love the color scheme as well.

Wish there had been sound though! Even just a few sound fx would have gone a long way, though what would be really cool would be if there was music that only played each time you moved! Just an idea.

Would love to see an expanded version of this, and will definitely be poking around in your source code. Great job!

GhostBomb says ...
Aug 30, 2016 @ 12:16am

Nice little rogue-like styled game. I was a bit confused at first but it didn't take me long to learn all the patterns for the enemies and traps. Simple and strategic.

AWOL says ...
Aug 30, 2016 @ 6:25pm

It was different like a puzzle and a pac man game put together. Move by move. I didn't hate it. keep up the good work!

csanyk says ...
Sep 1, 2016 @ 4:59am

I like the turn-based nature of the game and planning out my moves. It's a little hard to understand what each type of enemy will do next, but I got pretty good at it. The graphical style is a huge plus here. There should be some sound fx or music to really make this one stand out. Keep working on it, this is good.

sP0CkEr2 says ...
Sep 5, 2016 @ 1:26am

Really like the look and the turnbased nature. Very well done.

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