Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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I am the Destroyer

by BMacIntosh - Jam Entry

A point-and click adventure game.

I have been imprisoned to prevent me from wreaking my havok upon the surface of this earth...I shall escape...

** NOTE **

- It's possible to get the game into states from which it can't be completed. That's why there's a Reset button.
- You must click an item to use it. Dragging items to use them doesn't work.

** Credits **

Good Art: Kellen Pocock
Design/Programming/Additional Art: Alexis Korb
Programming/Production/Additional Art: Brian MacIntosh

Music composed by NGXmusical.

** Updates **
29 Aug 9 AM PST: added more art
29 Aug 6 PM PST: clarified some interactions and added more dialogue
1 Sept 9 AM PST: fixed a progression breaker with the keypad door. fixed a progression breaker in the last prison scene

Downloads and Links


SamuelSousa says ...
Aug 29, 2016 @ 2:44pm

Great jam theres seems to be a lot of work put in this one.

The initial setting (chapter 4) is cool.
I enjoyed a lot the first chapter dialog.

I wasn't able to do anything with the items picked up.
I think it got confusing quickly and i lost track of what I was supposed to do.

jakatpemadi says ...
Aug 29, 2016 @ 3:04pm

I already pass the bridge and pipe. But I don't know what next.

I really enjoy your game. The story of time traveler to release ancient evil is great. I like it. In fact it is a good puzzle and problem solving game.

Congrats!! And thanks! =D

tomer_cool says ...
Aug 29, 2016 @ 3:31pm

Sweet graphics

Aug 29, 2016 @ 5:26pm

Looks like a lot of effort went into this game. Good job on a lot of fronts, especially on the art and smoothness of the game flow. I couldn't quite get into the story, but that might just be me.

Move127 says ...
Aug 29, 2016 @ 6:56pm

Great art and sound. I can never really get into point and click adventures, but I enjoyed the experience anyway. Good job!

joemag says ...
Aug 29, 2016 @ 7:07pm

Very fun, trippy. Took me a moment to get the whole mechanic of setting up events in the past to affect the future, reminded me of the puzzles in Day of the Tentacle. Could maybe better direct attention to the time machine in the beginning.

TeslaCools says ...
Aug 30, 2016 @ 6:32am

The depth of this point and click is staggering considering it was made during a jam. There's a little bit of dissonance between the humorous dialog and the otherwise serious theme, but otherwise it provides a deep and enjoyable experience.

Lonely Vertex says ...
Aug 30, 2016 @ 7:57am

Well thought throught, one of those "what will happen if I change something in the past". I especially love the scene with Angel Johnson and also the guy with important mission and idea what it is.
Also the conversations have some interesting options and they feel very natural.

toadheart says ...
Aug 30, 2016 @ 8:44am

Really stunning! Really captivating, I spent a good while trying to solve it. The magnet -> movement connection isn't very apparent, but that's really the only thing I noticed.

johanw123 says ...
Aug 30, 2016 @ 11:05am

This was pretty cool dude.

Aug 30, 2016 @ 1:49pm

Very interesting game and the atmosphere fits the game very well. Good work.

Capitals says ...
Aug 30, 2016 @ 1:53pm

Great fun, however I got stuck at the door. The music is what really ties this together. It also could be made clearer that you can move across the prison.

josemorval says ...
Aug 30, 2016 @ 3:32pm

Enjoy the atmosphere and the story. Very good job!

Amine Tcherak says ...
Aug 30, 2016 @ 4:40pm

Realy cool game good job

Pyrofoux says ...
Aug 30, 2016 @ 10:11pm

Excellent atmosphere, art and story... It's a shame I'm not really into point & click adventure. Objectively it seems to be an elegant game.

Pyrofoux says ...
Aug 30, 2016 @ 10:16pm

Humor, mood and concept are really well combined in your game. Great creativity !

dos says ...
Aug 30, 2016 @ 10:20pm

Also got stuck at the door. Got the correct combination, but cannot go further. Something with the outlet?

Nevertheless, I enjoyed it! Nice art, the atmosphere works well and feels thought-out well. There are some minor mishaps, but I've also made a point and click adventure during a game jam in the past, so I know how hard it is to keep everything consistent :) Good job!

publicidadeba says ...
Aug 31, 2016 @ 4:14am

Best characters of the whole jam.

Cliff Lee CL says ...
Aug 31, 2016 @ 5:49am

Great atmosphere and music!
I am stuck at the door after 20~30 mins gameplay, and don't know what can I do next :(
Great game!

Aug 31, 2016 @ 8:55pm

I suck at this kind of games but this is WOW. Great job team!

wilsk says ...
Sep 1, 2016 @ 9:30am

Very detailed and nice artwork. Congrats.

WERT Studio says ...
Sep 1, 2016 @ 7:59pm

neat art. I am just too stupid to get it sorry

Will Edwards says ...
Sep 1, 2016 @ 8:12pm

Fantastic! Really fantastic!

I got stuck at the door. Some things I'd go back in time and change twice and they wouldn't change in the future, e.g. changing the investment to FutureTech but having the chap still eating strawberries in stage III. I got stuck with a wood door without handles in IV and couldn't find a way forward; must have missed something obvious. Never worked out what the magnets were for.

Danae123 says ...
Sep 1, 2016 @ 9:58pm

Cool story, I didn't get past the labyrinth :( my bad. Very peaceful music and cool graphics . Good job :)

Danae123 says ...
Sep 1, 2016 @ 10:00pm

Oh no, I forgot to say I loved the humour :D

joemid says ...
Sep 3, 2016 @ 6:22pm

Great little jam! Love the atmosphere! I'm still working on it- but I think I have to reset. I will come back later. Thanks!

PnDAA says ...
Sep 4, 2016 @ 8:38am

Good to have an adventure like that in ld games.

Good art and music. Really hard to finish. There are some great and fun dialogs. Playing with time is also really cool. Good work !

xzippyzachx says ...
Sep 8, 2016 @ 8:26pm

WOW! Graphics are awesome! Sound is awesome! the story is interesting but, I found it hard to get my head around it.
I have no clue how you made this in the given time.

Alphish says ...
Sep 9, 2016 @ 8:40am

Phew, finally completed the game after multiple attempts (the fact that my computer decided to crash randomly didn't help). It'd help if a downloadable version was available, so that I wouldn't need to download the resources every time I get back to the game.

Still, that was pretty enjoyable and surprisingly advanced entry (though the fact that I played the post-Jam version *might* have helped). Too bad there were these dead ends where I couldn't advance further, some justified, some not (e.g. near the end it didn't register that I had gravity already changed; so upon next playthrough, I didn't alter gravity until the very end, and only then succeeded). Also, after all these attempts I would have kinda liked more rewarding ending, I dunno, depiction of complete destruction or at least more detailed description of what happened next? ^^'

Still, that was one of more enjoyable entries I had pleasure of playing.

Sep 9, 2016 @ 3:18pm

Okay, I eventually managed to get up to the brick wall, but that's where I got stuck. This is a really impressive piece of work for 72 hours! It looks like you really packed a lot into it! The music was pretty good, and although I couldn't get all the way to the end, the puzzles I did solve made enough sense, and I enjoyed what I played of it.

Some bug reports, though, to help you polish things out: switching back to Futuretech from Farmer and Sons doesn't seem to do anything, though the investor agrees to invest in it. Once you convince the builder to have his cousin work on the door, then the labyrinth, the text option for asking him what the cousin is working on and him answering "the door" doesn't disappear. Same with the animal rights activist, who gets a duplicate option for asking about the guards with animals, one of which is the 'we've solved that dialog.

Of course, bugs in a 72 hour game are totally understandable, so congratulations on a solid showing!

csanyk says ...
Sep 13, 2016 @ 1:29am

I'll be honest, this one didn't really grab me...

I found the conversations to be kindof annoying, like every response was an off the cuff smart assed response that was trying too hard to be funny. Maybe that writing style works for some people, I dunno, but it felt like something I might have written when I was a kid, talking to myself for my own amusement...

Also, the background music didn't really seem to fit the game. Compared to the rest of the game, it feels like something cut and pasted in without much thought put to it, and not really any attempt to create a singular aesthetic between audio and visual. Mainly it just feels like it's there as a placeholder.

I thought the art style here was probably the strongest point. But no real animation or anything...

I don't mean for all this to sound negative, it's an accomplishment just to complete a game in a weekend, so congratulations on that, and don't take it too hard that someone didn't care for your game, but I feel like the most constructive thing I can do is to point out areas that you could try to improve on for next time. Keep at it, and good luck :)

Peni6 says ...
Sep 17, 2016 @ 2:54pm

looks to me like not all of the art was finished in time, some of it looks amazing, some of it looks like placeholder stuff. Music was good, all the mechanics played well, i'm not much of a click-adventure person so i couldn't comment on those aspects really.

quadtree says ...
Sep 18, 2016 @ 12:58am

Well done, if maybe a bit confusing at times. Liked the writing, it was pretty funny. Had to restart a couple times due to unwinnable positions.

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