Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Floppi's Relic Run

by epb9000 - Competition Entry

Beat-the-clock item collection game. A little less content than I was originally planning (e.g. level-obstructing relic gates, another large level), but that's generally how these sorts of things go.

Synopsis: You're flung into some alternate space/time plane presumably far in the future, and an entity there says that they can send you home after clearing a certain number of relic gates. They can only be opened by collecting ancient relics. (Stone wheels, vaccuum tubes, and arrow heads were all I managed to add in time.) The world itself is not dangerous, despite my intentions to add more obstacles, but there's a catch. Your time in each sector is limited because you've kind of been turned into a floppy diskette and are operating on borrowed power.

[Update: Yeah, it'd probably help if I linked to a Windows Build that actually contained the game assets. Updated the Windows link.]
P.S.: I'm sorry I didn't get to include a pause or mute button. I really wanted to, but needed to have actual levels. Which I 'finished' 25 minutes before the deadline.

Downloads and Links


Sep 1, 2016 @ 7:38am

Nice work. I like the choice of protagonist, though calling 3.5" floppy disks ancient technology does make me feel very old.

I can see the potential for some very challenging levels if you were to implement some of the other ideas you had. As it is, though, I only made it to level 4 anyway (can that level be beaten?).

The only thing that frustrated me a little is that you had to go over the pickups with the shadow of the character. Felt like just touching them with the disk would have been enough.

Character moved really smoothly and the collisions with walls were nice. Would have loved WASD controls, though.

In general, though, well done.

Sep 3, 2016 @ 3:26pm

Nice atmosphere (I like the music!) and nice little game in general.

Is that supposed to be the Japanese character for "old" on the disc? 古 <- that one?

Sep 3, 2016 @ 4:34pm

I played your game on Linux. It works just fine. I completed all the levels.

It's a nice game. It looks properly polished too. I think it needs more challenge though. As it is, the gameplay consists of finding the optimal route through a maze that's not all visible. As a central gameplay element I find this a bit limited. You could add some enemies / moving objects to make the gameplay more interesting.

epb9000 says ...
Sep 6, 2016 @ 5:17am

@humanwritesgames Regarding floppies: I have at least 5 functionally operational 5 1/4" disk drives so don't feel too bad. ;) I was just super set on including a floppy somehow.

Regarding the collection collision box on the character, I'd have to agree... especially after watching the girls struggle to collect the items.

Four is beatable, though probably more difficult than 5.

@kfischer_okarin Thanks for the note about the music, that validates the time I spent on it. :D

And, yes it is supposed to be the kanji character for 'old.' Though I feel like writing it with a mouse was a little beyond my skill level, haha.

@loveapplegames Thanks for checking the Linux port. It worked on the girls' computers, but I wasn't 100% sure it would work on other setups.

Indeed, there needs to be more to it. There's a submission called "rm -universe" ( @LCMW_Spud ) that featured a mechanic where traversing certain areas reduced your health. I think it'd be cool if I had areas that reduced your relic score when you crossed them so you'd have to choose judiciously which path you take. (Perhaps even killing you if you crossed the zero threshold.)

gonutz says ...
Sep 10, 2016 @ 9:48am

Nice game, the graphics look good and the music is fine.

You forgot one red wall in level 2, maybe it is one of those extra walls to the right in the last level? ;)

I like the hexagonal tiles, did you program the collision detection for that yourself? I have the feeling that you wanted to try out writing a game with hex tiles?

One technical thing, the background image is not wide enough, I had my window maximized and the right third of the background was just gray :)

mpe3us says ...
Sep 10, 2016 @ 1:12pm

Nice game - the music really sets the mood. The game is overall pretty challenging, this makes it interesting.

epb9000 says ...
Sep 13, 2016 @ 5:08am

@gonutz : Haha, yeah, one of the girls found that missing wall too and wandered right out into space.

I have to admit that I didn't write any of the collision code, as that was provided by Godot. I picked hex tiles as I felt they fit with the atmosphere I was going for. They did add some... complications, but I think it was worth it.

Thanks for the note on the background too. I thought I'd expanded it enough, but apparently not, hehe.

@mpe3us : Thanks, I spent a bit more time on the music than I was intending, so I'm happy it wasn't driving people nuts.

invader says ...
Sep 15, 2016 @ 8:36am

Nice polished game. I like the chosen style - hex field in vacuum and space music really add nice feelings. The main character is awesome!

Runs smoothly on MacOS X.

nlbi21 says ...
Sep 16, 2016 @ 12:22am

I really like the game, I love games with hexagons, the music is great. Nice entry.

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