Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Rogue-like

by Domantas - Competition Entry

A game that pretends to be an old school text-based game.

Controls: movement with arrow keys or WASD, reset level with R.

To make it fit the theme better, I got it to work on Internet Explorer 6 :)

Downloads and Links


Comments

RasmusErik says ...
Aug 28, 2016 @ 8:42pm

Awesome game.
Especially good level design.

Fits theme very well,
as the original rogue-game
really is ancient technology :)

Minor suggestion: it could also support
the original rogue-keybindings (hjkl),
but that is just a detail.

Definitely one of my favorites.

headchant says ...
Aug 29, 2016 @ 6:07pm

Loved every minute of it. The level design is really good and the enemies are also really interesting. Also exactly the right length for a LD game. Will recommend this as a superb example of a LD game. Probably in my Top 5 games of this LD. 5/5 Stars

tomer_cool says ...
Aug 29, 2016 @ 6:55pm

Finally an ASCII game in LD36. I love it the level are great. 9/10

QOGQOG says ...
Aug 29, 2016 @ 9:34pm

Nicely done, plays a lot more like a puzzle game than a traditional roguelike, really like the countdown arrow firing things.

edve98 says ...
Aug 29, 2016 @ 9:45pm

Probably the best game I played so far! I guess opening the map and looking for games made by people in Lithuania was worth it :P

I also made text based game but it's not as good (and is played in the terminal).

So yeah, 10/10.

TheLaw says ...
Aug 29, 2016 @ 10:10pm

Good use of ASCII-art

Garfeild says ...
Aug 30, 2016 @ 6:11pm

was surprised how good it is, good flow of researching the map and solving puzzles.
There is couple of places where you can fail and only way to fix it - restart, would be great to avoid this.

Overall it a good little puzzle game, enjoyed playing it. Good job!

Joff says ...
Aug 31, 2016 @ 10:15pm

I really enjoyed this and having the entire game in ASCII fits the theme very well

quadtree says ...
Sep 1, 2016 @ 5:07am

Nice! Loved the graphics style.

kyyninen says ...
Sep 2, 2016 @ 6:09pm

Good entry. I especially liked how you eased new hazards in slowly - every time something dangerous was introduced, player has time to observe them from afar for at least few turns.

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