Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Archaeology Quest

by AstroEngiSci - Competition Entry

A top-down, turn-based, tile-based dungeon crawler with procedurally generated levels.

Procedurally generated levels made according to this tutorial:

Arrow Keys/WASD - Move
Space - Hold position

+Collect all three Ancient Machine Parts: The Gear of Gizmo, the Screw of Scralius, and the Doohickey.
+Turn-based. Ancient Defense Automatons (enemies) all move simultaneously immediately after you do.

+Movement! (Oooh)
+Music! (Kinda annoying actually...)
+Sound Effects! (Aaah!)
+Graphics! (Is that what those are?)
+More than one type of enemy! (It's like you weren't even on a deadline!)
+Procedurally generated levels! (Are you a wizard?!)
+Bugs! Lots of bugs! (Incredible!)

Bugs include:
+Wonky collision that could have been avoided in a real 2D engine! (Good grief!)
+Sometimes Ancient Defense Automatons will walk through each other! (Goodness me!)
+Sometimes the level data just won't load at all for some reason! (How terrible!)

Downloads and Links


PotatoIng_ says ...
Aug 29, 2016 @ 12:56am

"+Bugs! Lots of bugs! (Incredible!) " This made me laught c:

Sometimes the game doesn't generate the level:0
And for restarting, couldn't you just reaload the scene?:0 using

Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(;

However, pretty fast and pretty fun game! It would be nice, if you included more level, since it's kinda easy to win:)

BurntFeelings says ...
Aug 29, 2016 @ 1:30am

Idea is good but the game is short and also alot of bugs :/

Zaretsu says ...
Aug 29, 2016 @ 2:48am

Interesting puzzle game. The algorithm seems to error every other load leaving the level empty though. I love the faces on the circle enemies, the color change to indicate state was a good touch.

quentinus60 says ...
Aug 29, 2016 @ 3:46am

the mechanics look interresting bug o don't really understand the enemy.

Joff says ...
Aug 29, 2016 @ 11:45am

Loving the generation, It took me a few plays to realise I can kill the enemies

AWOL says ...
Aug 29, 2016 @ 6:12pm

Not bad. Simple yet well made.

Crimson713 says ...
Sep 4, 2016 @ 2:49pm

Nice game! I like the fact that it's procedurally generated. The music fits it as well, and the "features" list is humorously written, always a plus. The gameplay is solid, some things could use a bit of explaining though (the fact that you can defeat enemies, for example, and how). Being able to skip turns with spacebar makes it a bit too easy, but that's up to preferences. The only thing I found a bit annoying is the lack of a restart button, especially since it's procedurally generated and there's room for replayability. Overall, nice work!

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