Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Ruins of the Five Skulls

by Kortuga - Jam Entry

You are a treasure hunter, and your most recent lead has led you to the Ruins of the Five Skulls; therein lie five golden skulls with inlaid jewels, each one of untold value. It's the ultimate take, you think as you descend into the tunnel.

After traveling deeper and deeper into the earth for what seems like hours, you find yourself in a large room - a waterfall crashes along one wall, and golden relics adorn the walls. Before you is one of the Golden Skulls - but as you reach for it, a crumbling of rock is heard. The tunnel fills in with soil and boulders behind you, a cave in; you begin to feel a creeping sense of dread...

Find the five skulls and solve their riddle to unlock the route of escape... but beware the Curse of the Five Skulls!


WASD to move
MOUSE to look
E to pick up an object
E to drop a held object
Left click to activate a button
Right click and drag to rotate a held item
Left click to throw a held item
Space to jump

This game was made in 72 hours by a crack team of first-year game design and development students:

Dom (Kortuga) : Lead Design/Programmer
Owen : Background Music (
Dan : Designer/Programmer
Michael : Designer/Sound
Mychael : Designer/Textures
Sam : Modeling


Downloads and Links


steph88 says ...
Aug 30, 2016 @ 7:59am

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)

Kortuga says ...
Aug 30, 2016 @ 2:13pm

@steph88 Sure! It's posted at

aeveis says ...
Sep 12, 2016 @ 3:58am

Pressed the yellow button, and got the floating skulls, and then I pressed it again the game reset (was that the ending?) The physics was a bit finicky with things colliding and flying off if the geometry was occluded. I was able to use the pickup/jump glitch so get up to places since moving blocks around took too long. I was able to get slope platform to fall once after the skulls flying around in the main room but not sure what triggered it. The art style was nice though.

PS: It seems like that user was spamming a lot of games so dunno if you want to keep your game on that site.

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