Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Revival of a Dead Planet

by malec2b - Jam Entry

You have landed on an alien world housing an ancient facility. If you're going to explore the facility, you're going to need to restore power in order to open the doors. But be careful what you bring back to life.

Default Controls
-------------------
Movement - WASD
Interact - E

Downloads and Links


Comments

anjack says ...
Aug 29, 2016 @ 8:53pm

When I get the [interact] prompt, I press "E" key but nothing happens. From output log:

"interact

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
at EnergyCapsule.OnInteract (.Character character) [0x00000] in <filename unknown>:0

at Character.Interact () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String)
MovementBase:Update()
FreeMovementForceBased:Update()

(Filename: Line: -1)"

malec2b says ...
Aug 29, 2016 @ 9:28pm

Thanks for letting me know! The problem should be fixed now. It wasn't throwing any errors inside the Unity editor, so I didn't catch it.

anjack says ...
Aug 30, 2016 @ 1:19am

Yay, it works!

I love the concept of making the player create their own difficulties.

The controls are a little sluggish. ;)

Diptoman says ...
Aug 30, 2016 @ 6:28am

Nice idea! Pressing Space freezes the game for some reason. I was also trying to do mouse look (which is somewhat there, but very slow?). But otherwise, the idea is very cool. :)

Lonely Vertex says ...
Aug 30, 2016 @ 8:04am

Nice idea. Just there is very hard to avoid the shots if it comes from behind because you dont see them up front.

I like the music, but the levels seems very dark to me. And I dont think it is necesary. Of corse, you should find the "keys".

The graphics and models are not bad, but I dont like the mix of polygon design and low resolution texture of the floor (the net) in the room where shots come trough. I am not sure if it suppose to go trough.

Aug 30, 2016 @ 1:14pm

I wanted to see more but avoiding the shots felt a bit like the luck of the draw and I eventually got frustrated. Old school 3d graphics brings me back though :).

Sep 10, 2016 @ 6:48am

Liked the simple character design and movement, think it worked well. Did have issues trying to dodge the bullets and fire in some of the rooms though, where my persepective made it a bit difficult to see where things were coming from. Also would be nice if you could control the camera a bit more with the mouse movement. Nice retro vibe entry.

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