Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Revival of a Dead Planet

by malec2b - Jam Entry

You have landed on an alien world housing an ancient facility. If you're going to explore the facility, you're going to need to restore power in order to open the doors. But be careful what you bring back to life.

Default Controls
Movement - WASD
Interact - E

Downloads and Links


anjack says ...
Aug 29, 2016 @ 8:53pm

When I get the [interact] prompt, I press "E" key but nothing happens. From output log:


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
at EnergyCapsule.OnInteract (.Character character) [0x00000] in <filename unknown>:0

at Character.Interact () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)

(Filename: Line: -1)"

malec2b says ...
Aug 29, 2016 @ 9:28pm

Thanks for letting me know! The problem should be fixed now. It wasn't throwing any errors inside the Unity editor, so I didn't catch it.

anjack says ...
Aug 30, 2016 @ 1:19am

Yay, it works!

I love the concept of making the player create their own difficulties.

The controls are a little sluggish. ;)

Diptoman says ...
Aug 30, 2016 @ 6:28am

Nice idea! Pressing Space freezes the game for some reason. I was also trying to do mouse look (which is somewhat there, but very slow?). But otherwise, the idea is very cool. :)

Lonely Vertex says ...
Aug 30, 2016 @ 8:04am

Nice idea. Just there is very hard to avoid the shots if it comes from behind because you dont see them up front.

I like the music, but the levels seems very dark to me. And I dont think it is necesary. Of corse, you should find the "keys".

The graphics and models are not bad, but I dont like the mix of polygon design and low resolution texture of the floor (the net) in the room where shots come trough. I am not sure if it suppose to go trough.

Aug 30, 2016 @ 1:14pm

I wanted to see more but avoiding the shots felt a bit like the luck of the draw and I eventually got frustrated. Old school 3d graphics brings me back though :).

Sep 10, 2016 @ 6:48am

Liked the simple character design and movement, think it worked well. Did have issues trying to dodge the bullets and fire in some of the rooms though, where my persepective made it a bit difficult to see where things were coming from. Also would be nice if you could control the camera a bit more with the mouse movement. Nice retro vibe entry.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]