Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Steaming

by David Durham - Jam Entry

A steam engine racing game, inspired by Micro Machines vs mode.

Score points by steaming ahead of the other player until they're off the screen. First play to reach 3 points wins.

The game is very rough and unfinished (minimal graphics, no sound), but playable so I thought I may as well submit it.

Made using OpenFL. Currently only HTML5 version is available, but I'll try to add more platforms as soon as possible.

I'm planning on continuing work on a 'post jam' version of the game to add better art, some audio and some features that didn't make it.

Downloads and Links


Comments

Aug 30, 2016 @ 10:06am

Very playable, but gets repetitive quickly. Add more tracks?Pity the cars do not collide with each other. Works well on my tablet, though the touch areas for left and right are too small.

johanw123 says ...
Aug 30, 2016 @ 11:18am

Pretty fun, like the idea where you have to outrace the enemy to win a point

wilsk says ...
Aug 31, 2016 @ 11:25am

Nice!

A couple of times I got so far out in front that I couldn't see the track ahead of me and crashed before the "P1 point". Also after one respawn my steam engine was going round in circles as if I were holding down the turn button, but I wasn't touching the keyboard.

ocarson says ...
Aug 31, 2016 @ 12:34pm

Feels like micro machines, yeah! I think the steam effect adds quite a bit, the minimalism is very charming to me. I would of maybe liked to see another mechanic to make it more your own, but as it is, it's very fun, playable, and great two player game. I'd like to echo the collision point too. Fantastic that it runs on tablet too!

PlonkyDonkey says ...
Aug 31, 2016 @ 12:40pm

Nice little game, would be nice too add more steam based mechanics in the form of pick up (water for example).

good work

Aug 31, 2016 @ 12:58pm

The graphics were really nice, simple and clean. It was pretty fun, but not being able to ram other players felt very frustrating to me. That combined with the fact that the ai never messed up, at least in the time I played, it didn't really feel like you were racing anyone but yourself. It was also slightly annoying that the camera didn't focus more on you when you were in the lead, but the controls were very smooth allowing you to react even if there wasn't much space to see.

publicidadeba says ...
Aug 31, 2016 @ 1:27pm

the outracing the opponent concept is very solid, but having it so it has to do with camera, it's not that good of a idea. Anyhow, solid gameplay, I had fun with it.

David Durham says ...
Aug 31, 2016 @ 2:09pm

Thanks for all the great comments. I'm definitely aiming to have player collisions in my 'post jam' version of the game.

I'm glad people are trying it on tablet. I was aiming for a 'cosy' player vs player experience, but the touch controls do need some work.

Having pickups like water and coal to keep your fuel topped is also on my to do list - I just ran out of time during the jam. The tracks are super simple to make too, so I'll hopefully have a few more of those too.

Thanks again.

saucygames says ...
Sep 6, 2016 @ 1:31am

I wish I could collide with the other car! however it was very pleasing to play! I hope you take this farther but still keep that simple design feel :)

Headmade says ...
Sep 6, 2016 @ 2:22pm

This reminds me a lot of micro machines :)

Sound effects would add a lot to the game, music as well. Since this is a jam entry there is no excuse to not include stock sounds. The game would instantly be twice as good.

Also collision between the cars would be great. This would make the game much more competitive and fun.

WERT Studio says ...
Sep 16, 2016 @ 4:18pm

neat smart design but i can´t see the connection to the theme

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