Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

Back to Browse Entries

Tower of Egypt

by DespiteSoft - Jam Entry

We do not know how the ancient Egypts build their pyramids. But we do know that they had a blast!
Take the helm of an ancient state-of-the-art crane. Pick up each brick and drop it where it is supposed to go... or maybe you would like to give the hard-working slaves a break? Only you can stop the man with the whip. But watch out, you are supervised yourself.
Peaceful or rebellious, at the end of the day the world will be amazed by your construction. Or your high score.

Play with arrow keys. You lose if you get whipped three times or one of the slaves is whipped to death. Luckily, slaves refresh when a floor is finished.

Downloads and Links


Comments

Aree Vanier says ...
Aug 30, 2016 @ 2:12pm

Fun and challenging. Works flawlessly. Good music.

TeamEagle says ...
Aug 30, 2016 @ 2:51pm

Fun game! I think it lacks a bit in engaging the player after a short while, maybe you could make the game more difficult over time or something. But a very nice result none the less!

SamuelSousa says ...
Aug 30, 2016 @ 4:49pm

Enjoyed smashing the guy wih the whip... He was always iin the way. Nice slave cleaning animations. Nice music to go with the whole.

DifferentName says ...
Aug 30, 2016 @ 4:50pm

Good job putting in all the details that often go missing in game jams, like a full background and good sound. I wasn't completely clear on the rules, though. To build a pyramid, I'm supposed to murder the slave drivers? It didn't really seem possible to finish a section without killing them because they kill the slaves and then stand in the way of the stone. But then I'd lose health for some reason, maybe because I killed too many slave drivers but this was unclear to me.

stenol says ...
Aug 30, 2016 @ 4:54pm

Nice little game. Miss some difficulty over time. The music is very good.

bushmango says ...
Aug 30, 2016 @ 5:04pm

I also Enjoyed smashing the guy with the whip, fun game!

DespiteSoft says ...
Aug 30, 2016 @ 8:55pm

Dev here:
You are supposed to lose health when you kill the slave driver while the guy on the left of the crane is looking. This means that you can either
1) watch out for the looking observer , who spends more and more time paying attention as you progress, before you smash

or

2) try not to smash the slave driver. This takes patience, and it is not impossible that a problem in the game's code prevents the guy from making enough space once in a while. When you move down the stone gently in small bursts, you are not going to smash him any way.

We understand what was supposed to be a minor challenge in the game is very hard. In a revised version, this would be worked out, possibly he would just wait on the ladder.

Same with the rising difficulty: It is there, but in very small increments with every stage. Some hard new challenges would probably be more fun and intuitive - like a second slave driver showing up, or him getting a whip which hits multiple slaves at once.

Thanks for the feedback so far, guys!

publicidadeba says ...
Aug 31, 2016 @ 3:36am

Good job on such a complex game in a little time. Way to go!

Vaiaphraim says ...
Aug 31, 2016 @ 11:15am

Cool graphics and music! Slamming the whip guy with a brick was really fun (even if it cost you a heart sometimes - damn observer!)

I loved the crane animation, by the way! The sound effects for the grinding stone noise were also great.

I wish the game wouldn't reset that quickly after you lose - checking out the bloodstains on each layer could be really fun, I think :)

Great work!

HuvaaKoodia says ...
Aug 31, 2016 @ 1:14pm

The overall presentation, apart from the menus, is fine and the music fits the setting well. Showing the whole tower in the end is a nice touch.

The interactions are well thought out, a little balancing act between precision and brute force, but after a while it becomes a chore. The difficulty should ramp up faster by, for example, having multiple construction areas to juggle between.

Also a single dead slave ends your career, but outright murdering another worker is just fine for the first two times? What kind of justice system are these people running with?

Aug 31, 2016 @ 1:22pm

Cool idea and execution! It was fun to use the crane and end the life of the slave-masters :-)
The sfx and music is great and the art style is also fitting.
Again, nice game!

Eggplant says ...
Aug 31, 2016 @ 8:23pm

Well done! The art/sound effects are great, and smashing the slave driver is very satisfying. Good job.

Aug 31, 2016 @ 8:28pm

This is hilarious! I had some fun playing and took a few minutes unitl I discovered how it works. I like that the slave supervisor can be killed, and then I understood that I lose if I kill him every time :))

Aug 31, 2016 @ 11:48pm

Smashing the whip guy into a bloody mess was a huge surprise! Loved it.
It was pretty difficult, even being patient, to get the last stone down without smashing the whip guy. I did like the part of it you mentioned above with the guy having to be looking to lose a health over smashing him. Clever.

Sep 2, 2016 @ 9:33pm

Nice sounds and music. I found it a bit difficult to place the 3rd stone in a row because the slave driver is walking back and forth and the time gap when he is changing the direction is too little

Kableado says ...
Sep 10, 2016 @ 5:24pm

Nice sound and music. I was confused at first with the arrow, it thought it was pointing where to take the brick instead of where to put it.

joe40001 says ...
Sep 18, 2016 @ 10:03am

Interesting game, it didn't really escalate or change as you played longer. It was fine for what it was but could've used more polish. Still, it was playable and met the theme which is more than a lot of LD games. Good work.

Score: (because I like scores)
Overall 3/5
Innovation 1/5
Fun 2/5
Theme 4/5
Graphics 2/5
Audio 3/5
Humor 2/5
Mood 2/5

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]