Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

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Backwoods Culinary Basics

by skreeb - Jam Entry

Explore the wonders of home cooking in the comfort of the middle of nowhere.

Programming by Zachary Faber Manning
Art by Sam Faber Manning

Sound by bacon in a pan.

Downloads and Links


Comments

Guennor says ...
Aug 30, 2016 @ 6:34am

Even though it's technically not a game, more of an interactive experience, I really enjoyed it!

I made sautéed meat and pods. Then tried to make something with more ingredients and dropped half of it in the floor/fire. I had some laughs, this is actually quite funny and could serve as the basis for a really cool cooking mini game inside of a survival game or something. Good job guys!

Are you actually siblings? This is very cool! Did you actually record yourselves frying bacon? Very awesome as well!

qzqxq says ...
Aug 30, 2016 @ 6:35am

The graphics are really cool, but it seems like there isn't much in the way of gameplay yet (certainly seems like it could be the base for a really fun game).

8Keys Studios says ...
Aug 30, 2016 @ 7:22am

The Surgeon Simulator of campfire cooking games. I think if you made this a sort of short-order-cook-for-cavemen type game, where neanderthals asked for specific meals with a time limit, and kept the controls pretty much exactly the same, it could be frenetic, frustrating fun.

Xakkar says ...
Aug 30, 2016 @ 8:11am

Nice game!

Nichii says ...
Aug 30, 2016 @ 9:58am

I like how this is a cooking simulator without retarded physics, it's pretty peaceful and the cooking system is done well. The time it takes to cook different things is pretty neat. I can't find any faults in this game as far as I know but yeah, good job with this game.

blinry says ...
Aug 30, 2016 @ 2:29pm

Interesting experience! We liked how everything floats in the air when you hold it! Was fun discovering what was possible in this small world. Maybe it would be a good idea to have some kind of goal, rather than this freestyle mode. The physics were well done.

olkeencole says ...
Aug 31, 2016 @ 1:58am

I actually made my own cooking game awhile back and it was quite boring compared to this. How are you doing the interpolation with the food? Are you using physics? Spring? It feels so good and juicy. And the art fits its perfectly. Great job guys!

Aug 31, 2016 @ 5:56am

This is the most innovative one I've seen yet - much like real life, I burnt everything and threw away my frying pan. 10/10

- Vicky

ccegeadamcc says ...
Aug 31, 2016 @ 9:44am

Good game, good concept but controls are difficult. I like fire graphics.

skreeb says ...
Aug 31, 2016 @ 9:37pm

@olkeencole Yeah I used Unity physics for the collisions and such, but I hate Unity's springs, so I wrote a PD controller for picking up the food.
Whenever I use springs I end up with those Garry's Mod type situations.

Neonable says ...
Sep 1, 2016 @ 12:14am

Nice work skreeb! You have created a very relaxing environment in which it is quite pleasing to mix ingredients and enjoy a good meal. I really wanted to start moving and explore the surroundings to find more resources! There are a lot of cooking games out there, but I really feel like this one is unique and would have the potential to become a full-fledged cooking series with various environments, contexts, and even characters. I am looking forward to see more of this!

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